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Players: 2-3 (the full game supports up to 6)
Game Length: 40-60 minutes
The second stand-alone expansion to excellent asymmetrical card game Disney Villainous, Evil Comes Prepared, finally adds Scar as a playable villain, along with dark-horse picks Yzma from The Emperor’s New Groove and Professor Ratigan from The Great Mouse Detective. Scar is mildly disappointing but the others make up for it with unique and interesting play styles, proving that Villainous continues to host an impressive pantheon of Disney favorites.
Circle of Life
By now you should already be familiar with how Disney Villainous plays. Each player selects a Disney villain, which comes with their own deck of villain cards, a fate deck of meddling heroes, a player board with four locations, and a stylized 3D token. Each turn players move their token to a location, performing the limited actions at that location, such as playing cards, gaining power, and vanquishing heroes. Villains can also draw from their opponents’ fate decks to place heroes on their board, partially covering up their actions and thwarting their plans.
Part of the genius of Villainous is its asynchronous gameplay. Each villain has a unique victory condition, as well as their own unique card decks and player boards. No two villains play alike, though with the second expansion Evil Comes Prepared adding the 10th, 11th, and 12th villains to the game, we’re beginning to see some overlaps.
Surprisingly Scar is the weakest of the new additions in Evil Comes Prepared. Scar’s goal is to defeat 15 strength worth of heroes. Eliminating heroes is something most villains do anyway, though Scar has to defeat Mufasa before any defeated heroes count toward his goal. Defeating heroes doesn’t make for an interesting nor engaging goal, and most of Scar’s strength comes from playing a bunch of nameless hyena cards. I also question the theme, as Scar’s goal in The Lion King was to usurp Mufasa and take over the pride lands, not hunt down and kill all the heroes.
Professor Ratigan is much more interesting, featuring a two-in-one goal that changes if his initial plans are thwarted. As in the film, Ratigan’s goal is to replace the queen with a robotic version. The card costs a ton of power, however, which means Ratigan needs to play items and allies that reduce its cost. Once the card is played it needs to be carefully moved from one side of the board to the other. If Basil comes into play, the card is discarded, and Ratigan goes into a rage, physically flipping his goal over to defeating Basil. It’s a brilliant callback to the climax of the film, and often reflects the same playful frustration the Ratigan player is feeling.
Of the three new villains Yzma is the most radically different. Her setup involves separating the fate deck into four different stacks, with each stack at a single location. Yzma needs to spend her time locating Kuzco, then defeating him with Kronk. I’m less familiar with The Emperor’s New Groove than other Disney animated films, but Yzma has to make sure Kronk stays under her control, creating an interesting dynamic while trying to defeat Kuzco. Fating the Yzma player can be a bit of a pain, however, as you have to look through the full stack of cards at a location, and don’t want to give away Kuzco if you find him.
Disney Villainous: Evil Comes Prepared has a recommended age of 10+. The gameplay is complex enough to make it more suitable for older kids, teens, and adult Disneyphiles.
Scar, clearly the marquee new addition, is unfortunately one of the weaker villains of them all, though Ratigan and Yzma provide interesting new ideas and gameplay opportunities. Evil Comes Prepared can coast on how good Villainous plays and the still-excellent production quality of the cards, boards, and tokens (Evil Comes Prepared definitely has the best tokens), but at this point we probably have all the villains we need.
Find Disney Villainous: Evil Comes Prepared at Target.
Available On: PC (Windows, Mac, Linux) , PlayStation 4, Switch
Card battlers are fashionably popular right now (see our review on the excellent SteamWorld Quest), and Slay the Spire checks just about every box for popular indie genres. Deck-building. Dungeon Crawling. Random Encounters. Roguelike. Even more than most in the genre, Slay the Spire is a purely mechanics-driven game, with very little storytelling. But those systems work beautifully together to create a memorable, deep, and easy-to-play experience that rivals many physical card games.
Available On: Switch, PC (Steam, May 31)
Over the last several years, Swedish indie developers Image & Form Games have been quietly and expertly expanding their colorful robot-filled SteamWorld universe. Impressively each of these games embodies completely different genres, such as action-platformer with SteamWorld Dig and turn-based tactical strategy in SteamWorld Heist, while still maintaining lovely 2D artwork and funny robot heroes.
SteamWorld Quest: Hand of Gilgamech features a full on fantasy world – but still starring quippy robots, and adds yet another new genre to the SteamWorld library: deckbuilding RPG. The card-based combat is intuitive and rewarding, bolstered by the colorful SteamWorld art design.
Last month’s release of the latest Hearthstone expansion, Rise of Shadows, allowed players to take on the role of villains as they joined the League of E.V.I.L. Today Blizzard Entertainment…