EA and BioWare have released the first in a planned series of gameplay videos introducing different elements of upcoming cooperative action-RPG Anthem. The video introduces more of the setting and…
In an update this week Psyonix has officially announced a highly requested feature for multiplayer sports-car game Rocket League: Cross-platform support for PlayStation players. The PlayStation Cross-Play Beta is live now for Rocket League. Players on PC, PS4, Xbox One, and Switch can matchmake and play with each other, regardless of platform.
Rocket League had previously supported cross-platform play between Xbox, Switch, and PC. Sony was notoriously the last holdout, refusing to support cross-platform play even while other companies, like Microsoft and Nintendo, played nice. Leave it to the incredible popularity of Fortnite to finally change Sony’s stance last fall, as they started the PlayStation Cross-Play Beta program.
The Cross-Play Beta is enabled by default in Rocket League. To double check, head to the Options section of the main game menu to ensure that Cross-Platform Play is checked off.
Cross-platform play is supported in both random matchmaking and private matches. Psyonix is planning on releasing a cross-platform party system as their first update of 2019. The party system will allow for players to team up with friends across any platform.
“Today’s announcement is an important one for us here at Psyonix, because we know how much our community has wanted full cross-platform support for quite some time,” states the announcement post. “It’s because of you, our fans, and our generous partners on all systems and services that have made this possible in the first place. On behalf of the entire team, thank you for your passion and persistence as we continue to do our best to make Rocket League the best experience we can.”
Rocket League is available on PC (Win, Mac, Linux), PlayStation 4, Xbox One, and Switch. It originally launched in 2015 and remains a popular multiplayer sports game, replacing traditional soccer players with customizable cars. It’s rated E for Everyone.
Bungie, best known for creating the Halo series and more recently the Destiny games, has announced they are splitting from parent company Activision after eight years. As part of the deal, Activision will transfer ownership rights of Destiny to Bungie, who will become an independent publisher.
“We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny,” states the official update post. “Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.”
Bungie has a history of independent development as well as partnerships with large corporations. After developing PC games in the 90s, Bungie was acquired by Microsoft in 1999 after showing its new first-person shooter, Halo: Combat Evolved. Halo became an Xbox exclusive and was instrumental in catapulting the new console’s success throughout the early 2000s.
In 2007 Bungie split from Microsoft, but Microsoft would retain the rights to the Halo franchise. Bungie continued to develop Halo games for Microsoft, releasing Halo 3: ODST and Halo Reach.
Then in 2010 Bungie announced a 10-year publishing agreement with Activision, which included letting Bungie keep the intellectual property rights of any new games. The Destiny series was born from that agreement. “We had a vision for Destiny that we believed in, but to launch a game of that magnitude, we needed the support of an established publishing partner,” states the post.
Destiny and its sequel, Destiny 2, have enjoyed critical and commercial success, with numerous content updates and DLC over the years. Bungie promises to continue this trend as they resume life as an independent developer. “We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond,” states the post. “We know self-publishing won’t be easy; there’s still much for us to learn as we grow as an independent, global studio, but we see unbounded opportunities and potential in Destiny.”
Many New Year’s Resolutions involve getting more exercise and losing weight. What better motivation to get moving than hatching eggs in Pokémon GO? From now until Jan. 15, Pokémon GO trainers will receive bonuses for using Adventure Sync to track walking distance.
Adventure Sync is a recent addition to Pokémon GO that tracks your distance using your smartphone. Once you activate Adventure Sync in the Settings, Pokémon GO will automatically track your distance without having to keep the game open. Walking distance is useful for generating candy with your Buddy Pokémon, hatching Pokémon eggs, and earning weekly rewards.
During the Hatchathon event, any egg you hatch will result in double the candy and stardust. You’ll also have a greater chance of receiving the bigger 5 km and 10 km eggs from PokéStops and Gyms. Eggs are a good way to collect rarer Pokémon, especially the 10 km eggs. Time to get moving!
The Hatchaton event ends January 15 at 1 pm Pacific/4 pm Eastern. Recently Pokémon has also begun rolling out Trainer battles, which finally feature player vs player combat. Trainer Battles are limited to local multiplayer and online with friends, and can net rewards and bonuses.
Pokémon GO is free to download on iOS and Android mobile devices.
The brand new, Fortnite-funded Epic Games Store snagged an exclusive deal with Skybound Games. Telltale’s The Walking Dead: The Final Season will release its final two episodes on the Epic…