The most anticipated game from EA this year is Star Wars Jedi: Fallen Order. Developed by Respawn Entertainment (Titanfall), Fallen Order is a single player action-adventure starring a new Jedi…
Electronic Arts and Respawn Entertainment (Apex Legends) announced a new Star Wars game during the Star Wars Celebration in Chicago last weekend. Star Wars Jedi: Fallen Order is a third-person…
It shouldn’t be a surprise that Star Wars Battlefront II will feature a cross-promotional event with the upcoming Solo: A Star Wars Story film. Starting May 16 Han Solo will temporarily wrest the spotlight in the Solo Season event, which will arrive showcase everyone’s favorite space scoundrel in both the original trilogy and the upcoming Summer film.
The Solo Season event will first showcase Han Solo’s action and story in the original trilogy, including a new map based on Jabba’s Palace from Return of the Jedi.
- Jabba’s Palace – Han Solo spent all of his time in the Palace encased in carbonite, but you’ll be able to blast your way through the alien gangster’s lair in Blast, Showdown, and Heroes vs. Villains modes in this new map.
- New 2v2 Hero Showdown Mode – This new round-based elimination mode will pit two iconic heroes vs two villains, such as Han and Chewy vs bounty hunters Bobba Fett and Bossk. Every round a new duo must be selected.
- New Appearances – Two new Appearances will be available for purchase, one for Lando and one for Leia. Both inspired from their looks in the Jabba Palace rescue scene in Return of the Jedi.
- Starfighter Custom Arcade – This custom arcade mode was heavily requested by fans as a way to practice piloting skills across all eras and spaceships.
The Solo event will continue in June with another influx of content that will tie-in to the new film. Solo: A Star Wars Story opens May 25 and features a young Han Solo (Alden Ehrenreich) when he first meets Chewbacca (Joonas Suotamo) and Lando Calrissian (Donald Glover).
Star Wars Battlefront II is available on PC, PlayStation 4, and Xbox One. It’s rated T for Teen.
Happy Star Wars Day! May the Fourth may be one of the punniest ‘holidays’ of the year, but it also brings deep discounts on Star Wars games for PC and consoles. Sadly it’s also a reminder that despite the recent resurgence in the Star Wars brand thanks to the new trilogy, there aren’t many recent Star Wars games to get excited about.
If you’re looking for older Star Wars (like 10-20 years ago), the Star Wars Complete Collection has just about everything you need. It includes over 20 games, from beloved BioWare RPG Knights of the Old Republic to the classic flight sim TIE Fighter and co-op LEGO action games. The bundle has been discounted by 72%, bringing it down to $76.16. Or you could pick and choose your favorites. Each game is individually discounted by 66%.
One of the few Star Wars games not included in the Complete Collection is the more recently released LEGO Star Wars: The Force Awakens. Oddly the Deluxe Edition (75% off), which includes the Season Pass, is cheaper than the base game (66% off).
As always GOG is your destination for DRM-free PC gaming. Their Star Wars sale is pretty much the exact same as Steam’s, though they do have one recent arrival: Star Wars: Episode 1 Racer from 1999. It just arrived a few days ago and as a new game on GOG it is discounted by 15%.
GOG is also hosting a weekend sale to celebrate Interplay’s 35th anniversary, which ironically includes a bunch of Star Trek games.
Since EA has the exclusive rights to the Star Wars license, you’ll find more modern Star Wars PC games on Origin. That consists of the much-maligned Star Wars Battlefront II, which launched last fall amidst controversy surrounding its loot boxes and microtransactions. You can pick it up now for 60% off.
With the exception of Battlefront II and LEGO Force Awakens it’s mostly older Star Wars games and FX Pinball tables on the PSN May the 4th Sale. Notably you can actually purchase play the old SNES Star Wars platformers on PS Vita, which are also part of the sale.
Microsoft’s store includes May 4th sales on both XBox One and Xbox 360 Star Wars games: Battlefront 2, The Force Unleashed, LEGO Force Awakens, and Star Wars Pinball.
Various ongoing free-to-play Star Wars games have deals on in-app purchases, including Star Wars: Galaxy of Heroes and Star Wars: Commander. You can also snag Star Wars Pinball 6 for Free, and the mobile version of Knights of the Old Republic for 50% off on both iOS and Android.
In the latest thrilling saga that is Star Wars Battlefront 2‘s release, EA and DICE have opted to completely remove all in-game purchases and microtransactions right before its release today. The stunning move comes as a direct response to the staggering amount of complaints and vitriol that Battlefront 2’s loot boxes and pricing economy have generated.
Today, we turned off in-game purchases for #StarWarsBattlefrontII. The game is built on your input, and it will continue to evolve and grow. Read the full update: https://t.co/asGASaYXVp pic.twitter.com/vQSOmsWRgk
— EAStarWars (@EAStarWars) November 17, 2017
“We hear you loud and clear, so we’re turning off all in-game purchases,” writes Oskar Gabrielson, GM of DICE. “We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”
This is a complete 180 from the Reddit posts that EACommunityTeam made earlier this week defending the 40-hour grind it would take to unlock the top tier heroes. After resounding complaints, EA slashed hero costs by 75%. By eliminating the ability to purchase anything with real money they’ve taken it a step further.
Note that the message cryptically mentions that in-game purchases will return at a later date.
Many AAA games have some form of loot boxes, with Overwatch being a primary example. However, Overwatch’s loot boxes contain purely aesthetic goodies. Battlefront 2’s extra purchasable content unlocks new heroes and abilities to use in multiplayer, giving gamers with deeper wallets a direct advantage. Hence the outrage.
Does this news absolve EA of bungling its microtransactions, or are you skipping Battlefront 2 altogether? Early reviews show that the game itself is fun, though the single player campaign is disappointing.
Star Wars Battlefront 2 launches today on PC (Origin), PlayStation 4, and Xbox One. It’s rated T for Teen.
Electronic Arts found themselves in the crosshairs again with the imminent release of Star Wars Battlefront 2. Reviewers and players with access to the trial period (through EA Access) have discovered that the highly anticipated multiplayer shooter had a major problem with unlockable content. After a big controversy, EA has made the change to reduce hero costs by a whopping 75%.
It was calculated and confirmed that heroes like Darth Vader would take approximately 40 hours of dedicated play time to earn through in-game credits. That didn’t exactly sit well with fans, who took to the internet and social media to voice their displeasure. Some of it was constructive criticism (good) while others systematically harassed Battlefront’s game developers (bad).
An official EA reddit account defended the high cost of unlockables, which resulted in the most downvoted reddit post in history (currently sitting at -665k votes).
“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes,” states EACommunityTeam. “Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.”
Adjustments have been made, and they’re nothing short of astonishing. In a blog post by DICE executive producer John Wasilczyk, he revealed that they reduced the cost of unlocking the top heroes, Luke Skywalker and Darth Vader by 75%, from 60,000 credits to 15,000 credits. Other heroes like Leia and Chewbaca have also been reduced.
— EAStarWars (@EAStarWars) November 13, 2017
“Today we’re making a substantial change based on what we’ve seen during the Play First trial,” writes Wasilczyk. “There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.”
The update has gone live today, causing many early reviews to be taken down and re-evaluated based on this newly tuned progression system.
Obviously the high cost of unlocking heroes was an incentive for people to pay real money to speed up the process. Considering Star Wars Battlefront 2 is a full $60 game, this feels especially scummy. As the industry hurdles towards the concept of AAA Games-as-a-Service and random loot boxes you can purchase with real money, hopefully publishers can strike a more appropriate balance. As always the best criticism you can give is voting with your wallet.
Star Wars Battlefront 2 releases on November 17 for PC, Xbox One, and PlayStation 4.