Over the last several days the official Pokémon GO twitter account has been teasing the next most requested feature for the game: Player versus Player. Trainer battles are still teased as “coming soon,” but we finally got some official screenshots and a few choice details on how they’ll work.
Three new Battle Leagues will be available for PvP Trainer battles: Great, Ultra, and Master, named after the PokéBalls. Each Battle League restricts which Pokémon you can use to a maximum CP amount. For the Great League the max CP per Pokémon is 1,500. Ultra League is 2,500 and Master really takes the wheels off with no max CP limit at all.
You’ll want to start organizing and preparing your team to get just under the values of those leagues. A Battle League team is made up of three Pokémon.
Here’s a breakdown of each Battle League’s requirements:
🏆 Great League: 1,500 CP limit per Pokémon
🏆 Ultra League: 2,500 CP limit per Pokémon
🏆 Master League: No CP limit per Pokémon pic.twitter.com/qF7f3KDco5
“When designing Trainer Battles, we wanted to create an experience that everyone can enjoy and ensure that different kinds of Pokémon can show their strengths,” states the official Pokémon GO twitter account. “With Leagues in Trainer Battles, we hope to create a system that’s accessible to many Trainers.”
That’s all the information we know so far on Battle Leagues. We don’t yet know how Trainers will be able to start these battles or what rewards will be offered.
Pokémon GO recently added the Adventure Sync. The Adventure Sync lets you sync the game’s walking speed with your smartphone, allowing you to hatch eggs and find Buddy candy without opening the app. Adventure Sync is enabled in the Settings menu.
On the surface the Let’s Go games are glossy, 3D remakes of the first generation of Pokémon (Red/Blue/Yellow) with the much simpler Pokéball throwing mechanics borrowed from Pokémon GO. Despite its relative simplicity compared to recent mainline games like Sun and Moon, Let’s Go includes several brilliant new features that make journeying through Kanto again rewarding and memorable.
When the most popular game on the planet is free to play on every available platform, including phones, what’s a parent or relative shopping for games to do?
Despite its popularity, Fortnite isn’t the end all of video games. This year saw huge new franchise releases in a variety of genres, such as Assassin Creed Odyssey, God of War, Dragon Quest 11, Red Dead Redemption 2, and Super Smash Bros. Ultimate.
Digital gift cards such as the Nintendo eShop gift card make easy and effective gifts (and fine stocking stuffers) as indie games continue to fill the in-between gaps, including Dead Cells, Celeste, Two Point Hospital, Moonlighter, and Octopath Traveler.
And 2018 marked our first full year with the Switch, adding dozens of high quality indie games as well as first party releases such as Super Mario Party and Pokémon Let’s Go. Nintendo is also the only major game company truly thinking outside the box with the release of the Nintendo Labo kits.
Below you’ll find links to our 2018 gaming gift recommendations, organized by system and age rating: Young Kids (under 10), Kids and Teens (10-16), and Mature Teens (17+).
For the first time this year we’re also adding a board game category, recognizing the rising popularity of tabletop games for kids and adults of all ages. In an age of increasing reliance on digital distribution, opening a physical board game for the holidays would make for a very satisfying gift.
Atari has announced a new RollerCoaster Tycoon game built specifically for the Nintendo Switch. RollerCoaster Tycoon Adventures will arrive Dec. 13 (Nov. 29 in Europe). Watch the reveal trailer above….
The Game Awards has revealed the list of nominees in each of the 22 categories for 2018. God of War and Red Dead Redemption 2 lead the pack with an astounding eight nominations each. In total over 100 games and people have been nominated. The Game Awards will air on December 6 in Los Angeles, CA, and streamed live online.
Rockstar Games doesn’t release many games, but when they do, they tend to make a bit of a splash in the industry. In addition to Game of the Year Red Dead Redemption 2 is up for Best Action/Adventure, Best Game Direction, Best Narrative, Best Art Direction, Best Score/Music, Best Audio Design, and Best Performance for Roger Clark as Arthur Morgan.
God of War was an incredibly successful sequel to the long-running franchise. It features an older Kratos shepherding his son through a world of Norse mythology. It’s up for all of the exact same categories, with the Best Performance nod to Christopher Judge as Kratos.
The Game of the Year category has been expanded to six games (previously five). Celesete, Spider-Man, Monster Hunter: World, and Assassin’s Creed Odyssey make up the other games.
When your child is having a rough time, many fathers would bring home a teddy bear, or take them out for ice cream. But for pixel artist and indie game developer Christopher Obritsch, he decided to make a game.
“[My daughter] Maddi was bullied in daycare and at school,” says Obritsch. “The boys picked on her, telling her she couldn’t do things because she was a girl. I remember being very angry. I wanted to do something to cheer her up. I have scoliosis so I’m not exactly the playful dad I wish I was – so I make up for it in the only ways I know how.”
Battle Princess Madelyn was born, a retro-inspired platformer starring a pixelated version of Obritsch’s young daughter.
“I recently had left my full time job at a game studio near where I’m located. I had the money to do something but not at the scale it ended up being,” says Obritsch. “And since the game was for Maddi, I wanted to do everything I could with it. And so we came to Kickstarter.” The Kickstarter campaign launched on Maddi’s fifth birthday. “I thought, what a great way to prove to Maddi that she really can do whatever she wants to do.”
As many indie game projects inevitably go, Battle Princess Madelyn ended up as a much larger game than what was originally designed. The Kickstarter campaign was a big success, reaching over CA$ 200,000 with over 3,400 backers. It’s openly inspired by Obritsch’s all-time favorite game, Ghouls ‘N Ghosts, a challenging 16-bit action-platformer from the 80s.
“I like the dark horror themed stuff. Always have. So seeing Ghouls ‘N Ghosts when I was a kid? Awesome,” says Obritsch. “My favorite movies of all time all sport dead guys or people fighting dead guys – BeetleJuice, Robocop, Ghostbusters, Evil Dead 2, etc. I loved drawing skeletons when I was kid – gross stories that got my parents called in to talk to the teacher.”
Obritsch’s love of the game fueled a passion for pixel art and programming, and eventually a career in multimedia and graphic designer. He got into making games as a hobby, where his new bouncing baby served as his muse. “I ended up doing a very early game for Maddi. One of the levels ended up a 3D shoot ’em up where she is on my back and we’re flying through rainbows and shooting bumble bees and crows while picking up coins. I ended up getting discovered by an ad agency for a musician and almost won the Brit Music Awards that year for Best Interactive Video.”
Obritsch credits his daughter Madelyn as his Creative Director for Battle Princess Madelyn. “She either draws me pictures or sits with me and tells me what to do. She’s my harshest critic!” He recalls a specific instance where five year-old Maddi came home from a friend’s house with a new drawing that she was very proud of.
“She explained a boss fight she had designed. It’s a giant cat you shoot in the bum, but you have to feed it to get it to turn around. I was just shocked – she had come up with a strategy for a boss fight on her own. That was a proud daddy moment,” says Obritsch. “I’m hoping to find that picture for the Kickstarter art book.”
Another member of Obritsch’s family made it into Battle Princess Madelyn, their late dog Fritzy, whose passing partially inspired the story mode. “The story kind of came into play when we knew the real Fritzy was going to be leaving us soon. The intro of the game then started off with Fritzy getting blasted and becoming a ghost dog.”
Young Maddi was very attached to the family dog and took his passing especially hard. “Maddi would talk at night about becoming a vet and making a blue pill to make Fritzy all better. It was heart-breaking to listen to. I decided to put him in the game so she could keep him forever in some form.”
The result was a friendly companion that returns to the titular Battle Princess after his untimely death in the intro. Ghost Fritzy gain new powers over the course of the story, and is capable of resurrecting Madelyn if she falls in battle. “She loves Ghost Fritzy and thinks its very cute,” says Obritsch.
Designing Battle Princess Madelyn has been a labor of love, but with Kickstarter came bigger responsibilities and longer hours. “I work now more than I ever have,” says Obritsch. “We averaged out that I work about 126 hours a week for the past three years. It’s taken a toll on me both mentally and physically.”
Obritsch adds that because he works from home, the long hours don’t bother him as much. He sneaks in breaks with his family whenever he can (his wife Lina works as the company CFO, and directed the game’s trailer). “I have the option of going upstairs and seeing my family if I need a 10-minute break,” he says. “And Maddi sits with me a lot while making the game. She has her desk right next to mine where she draws.”
For the future, Causal Bit Games plans on making a sequel to Battle Princess Madelyn. In fact, there’s a hidden ending that teases the sequel that may involve Obritsch’s youngest daughter Sofia. But he notes that he’s also looking at a break from platformers, and possibly even retiring from pixel art altogether and moving on to something bigger.
“As stressful as it’s been making [Battle Princess Madelyn], I have loved every moment of the creative process,” says Obritsch. “It was wonderful to share this kind of a project with Maddi. To show her that we really can do whatever we set our minds to – no matter what people say or think. It’s been a wonderful journey. And now our youngest daughter Sofia will need her own game as well!”
Battle Princess Madelyn is coming later this year to PC, PlayStation 4, Switch, Xbox One, Wii U, and PS Vita.