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While originally slated as an important launch title for the Xbox Series X in November, Microsoft and 343 Industries have announced that Halo Infinite has been delayed into 2021.
In a statement released on Twitter, Chris Lee, studio head at 343 Industries, stated the following:
We made the difficult decision to shift our release to 2021 to ensure the team has adequate time to deliver a Halo game experience that metes our vision. The decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year. It is not sustainable for the well-being of our team or the overall success of the game to ship it his holiday.
Halo Infinite Development Update pic.twitter.com/TFZvXhRN9f
— Halo (@Halo) August 11, 2020
Halo Infinite was first announced with a teaser trailer in E3 2018. We didn’t get our first glimpse of actual gameplay until last month, however, during the Xbox Games Showcase. Reception from fans and critics was very mixed, leading to 343 Industries to respond with a lengthy blog post, including addressing the graphics and art style:
We do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess.
A release date for Halo Infinite has not yet been announced. Meanwhile, Microsoft confirmed the Xbox Series X is launching this November.
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Game Length: 45-60 minutes
As far as classic 80s franchises go, none may be as sacred and universally beloved as the Back to the Future trilogy. The adventurous time-traveling series remains mercifully untouched by modern adaptations, but that doesn’t mean we don’t deserve a proper modern board game – or two!
Back to the Future: Dice Through Time (not to be confused with Back to the Future: Back in Time, another cooperative BTTF board game that released this year), continues Ravensburger’s trend of turning popular film franchises into satisfying, family-friendly tabletop experiences.
88 Miles Per Hour
In Dice Through Time, that pesky villain Biff has run amok in the time-stream, causing major events, timelines, and items from all three films to become mixed up. It’s up to the players to travel through four different time periods, fixing events and returning items, to restore the space-time continuum.
Up to four players play as different versions of the Doc and Marty time-traveling crew, with their own color-coordinated DeLorean mover, player mat, and action dice. The game board resembles a calendar with four time periods (1885, 1855, 1985, and 2015), each with five familiar locations, such as Marty’s House and Hill Valley High School.
Players take turns drawing event cards that represent scenes from all three films, such as Doc inventing the flux capacitor in 1955, Marty skateboarding to school in 1985, and the showdown with Mad Dog Tannen in 1885. Events are placed in their appropriate location, with each requiring certain dice actions to complete.
Players then roll their dice to move around the board and complete events. An arrow can be used to move anywhere along a time line, whereas you’ll need to roll a flux capacitor to time-travel to any time period, arriving at the same location. Leave too many lingering events uncompleted and they’ll add to the “OUTATIME” meter, eventually leading to a game over.
Completing events awards a lost item, such as Marty’s Guitar. Items will need to be returned to different locations and time periods. Players will need to return all the lost items from each time period to win.
We Don’t Need Roads
Dice Through time includes multiple difficulty levels by scaling the number of lost items that need to be returned. A standard game includes three items from each time period, whereas things get harder, and significantly longer, when all five are used.
Likewise more players equals more event cards, and the increasing possibility that players will run into each other and advance the game over meter – a fun nod to the danger of running into yourself from Back to the Future 2.
As a cooperative game, players are encouraged to work together to travel around the board and complete as many events as possible. Players can also help each other by rippling dice – storing dice actions in one location so they can be used on other players in the same spot, or in future time periods – another neat element that emphasizes the time-traveling theme.
Unfortunately Dice Through Time lacks any kind of asymmetry for the players. There are no unique player powers; everyone rolls their version of the same four dice. While it does use the source material well, the board game doesn’t feature any actual still shots from the film, instead relying on comic-like illustrations for the 70+ event cards.
Dice Through Time is also one of the easier co-op games I’ve played, which isn’t necessarily a bad thing. We never lost a single game on standard difficulty, for example. Harder difficulties focus more on making the game longer rather than adding any new complications or depth.
Dice Through Time has a recommended age rating of 10+. Reading is minimal (or even optional) as players draw cards, match the location, and roll dice. Light strategy is required to plan a turn that can involve moving, completing actions, turning in items, and storing dice for future turns or other players.
Back to the Future: Dice Through Time is easy to teach, easy to play, and fairly easy to win. The game doesn’t try to re-create any of the original movies. Instead it crafts a competent co-op experience from the time-traveling theme and iconic locations, creating a cooperative tabletop experience worthy of the classic movies.
Find Back to the Future: Dice Through Time exclusively at Target.