Last year’s excellent Advance Wars-like indie strategy game Wargroove is getting its first DLC next month. Double Trouble will add new commanders, new units, and a whole new campaign you…
One of our favorite games of the year has finally arrived on the one modern console it wasn’t available on. Tactical strategy indie game Wargroove has arrived on PlayStation 4. It’s available on the PlayStation Store for $19.99.
Developed and published by Pixel-loving indie developer Chucklefish, Wargroove is a spiritual successor to the Advance Wars series. It’s set in a fantasy realm of multiple warring factions, including the Cherrystone Kingdom, the Felheim Legion, and the Heavensong Empire. Armies move across the battlefield in a chess-like grid, capturing villages, recruiting more forces, and battling in forests, mountains, and seas. Each faction is lead by a commander with their own special ability, with each faction having four different commanders to choose from.
The game features a full story campaign as the Felheim Legion invades Cherrystone Kingdom, and they must recruit help from neighboring nations. Other modes include symmetrical skirmishes with various commanders and dozens of one-turn challenges in puzzle mode. Up to four players can join in online multiplayer, and you can build your own maps in the level editor. Read our full review of Wargroove here.
Wargroove is now available on PlayStation 4, as well as PC (Steam), Switch, and Xbox One. It’s rated E10+ for Fantasy Violence.
Available On: PC, PlayStation 4, Switch, Xbox One
Tactical strategy games have seen a resurgence in recent years, with excellent reboots and sequels for series like XCOM and Fire Emblem. But it’s pixel-perfect indie studio Chucklefish that has taken up the mantle of re-imagining the Advance War series (which had inspired Fire Emblem’s initial localization outside Japan).
Indie games have long filled the void of classic genres and gameplay styles left behind by bigger studios. Wargroove is the perfect example of an indie studio rebooting a beloved series while infusing their own story, with several modern improvements and an astonishing amount of content.
Darling indie studio Chucklefish has announced a release date for their latest project, Wargroove. The Advance Wars-like turn-based tactical strategy game will launch on Feb. 1 on PC, Switch, and…
In a surprise announcement, Chuckldefish and one-man developer Concerned Ape revealed a mobile port for Stardew Valley. Even more surprising – the iOS version is coming in two weeks! Stardew…
Ever since Stardew Valley captured our hearts two years ago, fans have been clamoring for one new feature above all others: multiplayer.
But the pixelated farming sim was never designed as a multiplayer game. It took a dedicated team from indie publisher Chucklefish over a year to build the networking code, but the results are stunning.
Currently multiplayer is only available on the PC version of Stardew Valley in a beta stage. Enabling the beta is incredibly simple thanks to Steam and GOG Galaxy’s built-in beta features. Publisher Chucklefish has outlined the specific steps for hosting and joining games.
Once the beta patch is applied, it’s a simple as one player hosting a co-op match and the others joining. You can continue your same games and build cabins for joining players, or simply start a a fresh farm with those cabins already built.
Joining a co-op game feels a bit like being a sidekick in another person’s story. The host player gets the house while joining players are regulated to smaller cabins away from the mailbox and roads (although the inside of the house and cabin are about the same).
Everyone gets their own starting tools, energy bar, and freedom to tackle whatever they wish. Having multiple farmers running around tackling different projects opens up a whole new world of speedy efficiency.
One player can explore deep into the mines, upgrading their pickaxe and returning with artifacts and ore. Another can make loads of money improving their fishing skills, while one person keeps track of crop rotation and watering needs.
Share the Wealth
Players still have to work together for one crucial reason: everyone shares the same chunk of money. If someone upgrades their pickaxe, you may not have enough cash to buy seeds at the start of the next month. One player may be gathering wood to buy a chicken coop, but another grabs 300 wood from the storage chest to repair the bridge at the beach.
Coordination between players becomes key. An unruly player could easily tank the entire farm, much the same way they can destroy your hard-earned work in Minecraft or Terraria. That being said, the community around Stardew Valley seems genuinely sweet and earnest.
If playing with friends and family and those who have a shared goal of success, Stardew Valley is absolutely magical. Sharing money becomes a wonderful exercise in mutual responsibility and future planning. Can we splurge on a new fishing pole right now? Do we have enough cash to get all our crops started next month? Are you going to spend all day fishing again? Yes, yes I am.
The shared money pool also acts as an interesting teaching tool for shared bank accounts with couples. Just as in real life, couples need to maintain an open, honest dialogue when it comes to spending and saving money. Making big purchases without consulting your co-op partners could result in hurt feelings, unfinished projects, and a disastrous experience.
Having multiplayer characters with a shared money pool also provides an interesting quirk to the game’s balance. Previously the game was balanced by having tons of stuff to do each day, but with a limited pool of time and energy. Time remains a factor but multiple players means multiple energy bars worth of tasks that can be accomplished per day. This seems like a huge advantage until you realize you also have that many more tools to upgrade in the early game.
Although still technically in beta, I’ve found multiplayer to be extremely stable, with only a few minor hiccups and stutters. The biggest issue is that one-time rewards, like the chests every five levels of the mines, are only given to the person who opens them. Already Chucklefish has responded, and they’re fixing it so everyone gets a chance at the unique loot.
When Stardew Valley first launched my spouse and I sunk dozens of hours into it. We played our own separate games but loved updating each other on how we were building our farms, and any neat little tips and tricks we found. It’s one of the few games she has logged more hours that I did, and I practically play games for a living.
The 1.3 multiplayer update has rekindled our mutual enjoyment of the charming indie game. I cannot thank the designers enough for pledging to add a highly requested yet significantly challenging feature, and following through so successfully.
Stardew Valley’s multiplayer is available via beta on PC. The 1.3 update is coming next to Switch, followed by PlayStation 4 and Xbox One.