Parenting Hero App Adds New Scenarios

Posted by | Mobile, News, Tips for Parents | No Comments

Parenting Hero is a mobile game app designed to help parents deal with common child-raising challenges through illustrated scenarios. The app originally launched last year on iOS and Android. This week the app received an update that added two new scenarios, bringing the total to 17.

The scenarios in Parenting Hero help teach parents how to communicate with their children by identifying their feelings and resolving conflicts by role-playing through certain situations. The scenarios are guided by over 1500 illustrations. The writing is based on the guide book How to Talk so Little Kids Will Listen: A Survival Guide to Life with Children Ages 2-7 by Joanna Faber and Julie King.

Specifically the app helps parents encourage children, set limits, and use praise while avoiding the pitfalls of bribery or punishment.

Parenting Hero was developed by award-winning Polish studio MythicOwl. The app is available now on iOs and Android for $2.99.



Learning the Importance of Losing

Posted by | Feature, Opinion | No Comments

“I already know how to lose! I need you to teach me to win!” my older brother exclaimed after losing a game of chess to my father for what seemed like the thousandth time. My brother was still in elementary school at the time. It was frustrating for a child that young to hear yet again from a parent that losing was a crucial part of learning to win. It’s a lesson that we all have to learn at some point. The sooner in life we learn to accept and work through our failures, the happier and healthier we are.

Video games are an increasingly large part of childhood. Just as games like chess or sports always have been, video games today are how many kids learn to process success and failure. Games can teach anyone how to learn from mistakes and be gracious in victory. Read More


Mother Daughter Bonding at GeekGirlCon

Posted by | Opinion | No Comments

There are lots of ways I try to strengthen my bond with my daughter. We play lots of iPad apps together. We watch a variety of television shows and movies that she enjoys. I’ve scoured and evaluated all of these things before they get in front of her. But not everything I’ve chosen to introduce has struck a chord with her. Some apps haven’t kept her interest for more than a few seconds. And my attempt to show her a strong female character right out of the gate with “Brave” was a disaster as she was terrified by the bear sequence at the beginning.

geekgirlconI’m someone who loves all things geek and my husband’s the same way, so we’ve been immersing her in our world since the day she was born. We took pictures of her at a couple months old with a controller in her lap. She had a onesie that made her look like a companion cube. She had another onesie that said “Size matters not” with images of the short “Star Wars” characters—Yoda, R2D2, Wicket, and a Jawa. As she got a little bigger, she had a t-shirt that said “Geek Beta.” We just recently bought her a shirt with a girl scientist on it that she’s not even big enough to wear yet.

Now that she’s 3, I’ve started to realize that she’s at a point where she wants to make her own decisions—that I can’t make them for her anymore. I feel immensely proud when she declares that red is her favorite color and somewhat disappointed when she wants to wear only pink. This is all new territory for me and some of these feelings are things I wasn’t prepared for no matter how many parenting books I’ve read or how much I watched other friends raise their own kids. Even writing this piece is bringing tears to my eyes.

That’s why GeekGirlCon was so special to me this year. It gave me the opportunity to share my love of geeky things with her and to see her choose to embrace it all on her own. Yes, it was my choice to take her to the convention in the first place, but I let her take the wheel once we were there. She wanted to do “experiments” right away so we went to the DIY Science Zone and returned two more times throughout the day. The first thing she wanted to buy was a framed painting of a Yoshi egg. She wanted a stuffed dragon and a necklace with a 20-sided die on it.


But the defining moment of the convention was when we found a group of cosplayers dressed as the emotions from “Inside Out.” That was when I knew our worlds were truly aligned. She saw characters she loved within a space that I love. She wanted to follow them everywhere. She was even talking about how they could come home with us and she could show them her iPad apps.

I realize that all of these elements were presented before her with the absence of competing interests like Barbies and teddy bears, but she could have been bored. She could have asked to go home. Instead she was upset when it was time to leave. She’s still been asking when we can go back and if the emotions will be there. She may never choose to cosplay herself. She might not want to go to GeekGirlCon a few years from now. But in these few moments this year, we shared something that I will never forget. And I have this convention to thank for it.

virtual parenting

Tech-Less Mom: We Need Virtual Parenting

Posted by | Opinion | 3 Comments

Virtual reality—it’s going to support more than just super awesome gaming (though VR gaming is, indeed, going to be crazy super awesome). Developers are feverishly trying to figure out practical, real-world uses for it as well. For example, the NFL is already going to use it to help train their quarterbacks, and students around the world may be able to attend and participate in classes together. But what about parenting? Read More

playing games with kids

Why Parents Should Be Playing Games With Kids

Posted by | Opinion | 2 Comments

This article originally appeared on, a site dedicated to talking about games and technology in relation to “alternative learners,” which includes kids with learning disabilities, dyslexia, autism, and ADHD. We’re excited to have a relationship with LearningWorks For Kids where we will be cross-posting articles and supporting each other in emphasizing the positive aspects of gaming and technology. Read More