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Destiny 2 developer Bungie has been in full damage control-mode following a recent controversy regarding hidden XP scaling. In a lengthy blog post developers Luke Smith and Chris Barrett pledged to do better with communicating any future fixes and changes.

“Our team has been reading feedback and working on updates to improve the game. We’ve also been reading some tough criticism about our lack of communication, and we agree we need to be more open,” states the blog post. “We know it’s frustrating when there isn’t enough of a dialog with the development team. You have our commitment that we’re going to do a better job going forward.”

December will see many new improvements and fixes coming to Destiny 2, along with release of the first DLC pack Curse of Osiris, and the beginning of season two.

The blog post specifically addresses the XP controversy: “Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI […] the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.”

This XP scaling has since been disabled, but Bungie is currently looking at ways to re-balance XP, and they admit leveling is too slow for some activities.

In related Destiny 2 news, you can now play a limited version of the game for free in the Free Trial. It’s available on PC, PlayStation 4, and Xbox One. The first expansion, Curse of Osiris, is arriving December 5.

 


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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.