This year’s biggest indie success story is finally coming to Mac and Linux on July 29. Previously the farming and adventure game had only been available on Windows PC. As of April, two months after its release, Stardew Valley has sold one million copies.

“Quick Update: Mac & Linux are set to be launched on the 29th! Multiplayer, localizations, and the version 1.1 update are still in progress” — ConcernedApe (@ConcernedApe) July 20, 2016

A large Version 1.1 update is still planned for the future. This update will add a ton of new features including new buildings, crops, and additional late-game content.

The one-man developer behind Stardew Valley, Eric Barone, has teamed up with publisher Chucklefish to handle the more technical updates and additions. These include localization, porting to Mac/Linux and consoles, and the highly anticipated multiplayer.

“There’s no official timetable for any of this yet,” Barone wrote in a May 1 post. “Multiplayer, porting, and localization are actively being worked on.” In a June 13 post, Barone confirmed that Stardew Valley is coming to Xbox One, PlayStation 4, and Wii U “in time for the winter holidays.”

“It’s very important to me that playing Stardew Valley with console controllers is intuitive and effortless,” wrote Barone. He mentioned that the current PC controller support is “far from ideal.”

Stardew Valley is one of my favorite games of the year. The mixture of pixelated charm and solid gameplay kept me invested for dozens of delightful hours. I’m very excited for cooperative multiplayer (my wife plays even more than I do). If you’re just getting started, read my guide for some helpful tips.

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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.