Gone Home is an indie first-person exploration game by Fullbright that got lots of kudos when it came out for the PC in 2013.  There’s finally a console version on the horizon that will come out on PlayStation 4 and Xbox One on January 12, 2016.

Gone Home’s console edition was announced in 2014, but the project was put on hiatus. At that time, it was also announced for Wii U, but as of March that project was no longer in active development. The game’s publisher Majesco Entertainment was in financial trouble, and it threw everything else off course. For this new release, Fullbright is still partnering with Midnight City, the indie label of Majesco.

Gone Home is set in the ’90s in Portland, Oregon. You play as Katie Greenbriar, who has just returned from a year abroad to find her family’s home empty. You must explore the house and look for clues to figure out where your family is. As you go, you examine calendars, post-its, business cards, posters, address books, music, clothes, birthday cards—all the while learning more and more about the family that lives in the house. At the center of it all is your teen sister Sam.

Fullbright’s next project is called Tacoma, and it takes place on a space station. Tacoma is planned for PC, Xbox One, and PS4 and is shooting for a release date in 2016. Its initial release will be a timed exclusive with Microsoft.

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Linda learned to play video games as a way to connect with her teenaged kids, and then she learned to love video games for their own sake. At Pixelkin she wrangles the business & management side of things, writes posts as often as she can, reaches out on the social media, and does the occasional panel or talk. She lives in Seattle, where she writes, studies, plays video games, spends time with her family, consumes vast quantities of science fiction, and looks after her small cockapoo. She loves to hear from people out there. You can read more about her at her website, Linda Breneman.com or her family foundation's website, ludusproject.org.