Gone Home is a first-person story exploration game dealing with a family gone missing.
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Story & Themes
Gone Home is thematically heavy; Sam suffers from depression and struggles with her sexuality and blooming relationship with a friend, Lonnie. Family, young love, and teenage heartbreak (as well as the contrasting fading love between the parents) are powerful themes throughout the story.
- Why do you think Sam’s parents thought of her sexuality as “just a phase?” Do you think sexuality can be a phase? Can it be a phase for some people, but not for others? How do you feel about the term “phase” in general?
- Do you think Sam was justified in lying to her parents? What do you think would have gone differently had she told the truth all the way along?
- How did Sam’s parents’ faltering relationship impact Sam’s life? Do you think she was aware of what was going on in their lives?
- Do you think Gone Home could be told today, now that we have smartphones and GPS tracking and social media? What about the story would change, and what would stay the same?
- Have you ever felt like Sam? Sam wrote letters to Katie, her sister, who wasn’t home at the time. She didn’t send the letters, though. Who would you have told, if anyone? Do you think writing things down can help deal with troubling emotions?
Action/Adventure, Mystery, Point-and-Click Adventure, Visual/Audio/Interactive Novel
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Cannot be played online