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Fortnite, Minecraft, and most recently, Apex Legends are getting a lot of buzz surrounding their popularity. Meanwhile Roblox is quietly becoming one of the most actively played games on the market. This week the Roblox Corporation has announced that Roblox has surpassed 90 million active monthly users.
This is a major increase from the 70 million reported users as of September 2018. The company cites the addition of French and German language support and expansion into European markets.
“Roblox is where anyone can unleash their creativity and have fun with their friends, no matter where they live,” said Chris Misner, President, Roblox International. “By bringing top games and resources to French and German audiences, we’re uniting the next generation through a truly global platform for play.”
“Roblox’s commitment to supporting multiple languages helps us connect with new markets and expand our business,” said BlockfaceSteve, founder of Blockface Evolution Studio and creator of popular Roblox game Heists 2. “Supporting everyone, everywhere continues to get easier and provides us a great opportunity to become truly global providers of world-class gameplay experiences.”
As one of the most popular games for young kids and teens, Roblox is committed to online safety and parental resources. The company recently hired Elisabeth Secker from the Entertainment Software Self-Regulation Body in Germany as part of their Trust and Safety Advisory Board.
“We are excited to welcome Roblox as a new member to the USK and I’m honored to join the company’s Trust & Safety Advisory Board,” said Elisabeth Secker, Managing Director of the Entertainment Software Self-Regulation Body (USK). “We are happy to support Roblox in their efforts to make their platform not only safe, but also to empower kids, teens, and parents with the skills they need to create positive online experiences.”
Roblox is available on PC, Mac, iOS, Android, Amazon, Xbox One, and VR (Oculus Rift and HTC Vive).
It’s been a long time since we’ve heard any good news regarding the toys-to-life genre. Unfortunately more bad news has hit this week. Ubisoft announced they are ending production of the physical toys for Starlink: Battle for Atlas.
“Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations,” read the official statement. “Consequently, we recently made the decision to not release any additional physical toys for the Spring update and in the future.”
It’s important to note that unlike previous toys-to-life games like Skylanders and Disney Infinity, the physical toys for Starlink are entirely optional. In fact, the digital version is a far a better deal, as it includes four ships and several weapons, far more than the physical starter set.
Starlink: Battle for Atlas released in October 2018 on PlayStation 4, Xbox One, and Switch. The starter packs included a physical ship and several attachable weapons. The Switch version includes a special Star Fox crossover, including Fox McCloud and his Arwing spaceship.
At launch Ubisoft released six starship packs ($24.99), four weapon packs ($9.99), and four pilot packs ($7.99). These packs can also be purchased digitally at about 50% reduced prices.
Despite the physical toy shutdown, the game itself is still going to receive updates. As per the most recent Nintendo Direct, Starlink is receiving new content later this month. The Switch version is getting even more Star Fox content, including exclusive Star Fox missions. All the versions are getting more missions and challenges, including starship racing. Additionally, the Starlink team is currently working on the “biggest update to the game so far,” which will include new ships, pilots, and weapons, all digital.