Banner Saga 3 Announced, Now Live on Kickstarter

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Indie game developer Stoic has announced the third and final game in the Banner Saga trilogy, Banner Saga 3. Like the first game, Banner Saga 3 is seeking funding through Kickstarter. The campaign begins today, with the funding goal of $200,000.

“We’re going full circle and returning to Kickstarter where it all began,” says John Watson, co-founder at Stoic. “In 2012 the backers were instrumental in bringing the saga to life, smashing our intial funding target that led us to increase the scope, fidelity and production values of Banner Saga.”

“We’re proud to be indie,” Watson continues. “Despite the stellar support we get from our publisher, Versus Evil, we’re not taking any outside funding to bring this series home. We’d love Kickstarter support to add additional features that are simply beyond our current budget.”

The Banner Saga series takes place in a hand-drawn world of vikings and monsters. The series melds an Oregon Trail-like journey full of tough decisions and harsh consequences with a tactical turn-based combat mode. Since the beginning the games and story were designed as a trilogy.

The Banner Saga released in 2014 and won the Game Developers Choice Award for Best Debut. The sequel was released in April 2016 and was nominated for Best Strategy Game at the 2016 Game Awards.

Minimum pledge for the Banner Saga 3 is $20. At any pledge level you can add an additional $20 to receive the first two games after the campaign finishes. If the campaign reaches its funding goal early, stretch goals for additional funding will be announced. The first Banner Saga raised over $700,000 from 20,000 backers in 2012.

Banner Saga

Viking Legend The Banner Saga On the Way to PS4 and Xbox

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A PlayStation blog post announced today that The Banner Saga is coming to the PlayStation 4 and Xbox One. That’s great news for those of us who hate playing with a mouse and keyboard.

The Banner Saga was released in 2014. It’s a turn-based story game set in a world of Norse myth. It has both roleplaying and strategy elements, and a gorgeous soundtrack by Austin Wintory.

Bringing it to consoles required retooling the interactions players have with the game. Having a satisfying user experience with a controller rather than a mouse was a priority. Read More

Games Make All Of Us Storytellers

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One of my favorite characters of all time is Varric Tethras, rogue dwarf and expert storyteller from the Dragon Age universe. Depending on who you ask, Varric is a liar and a scoundrel—or the best friend anyone could hope for. He has a heart of gold and a sharp wit, and he talks way too much. For me, the hardest moment in any of the three massive Dragon Age games wasn’t fighting a high dragon or trying to defeat my archenemy or even collecting every single one of those awful shards. It was the moment when I made Varric sad. A video game character! In fact, I had to return to a previous save and do it all over—that story, the story where Varric was heartbroken, wasn’t the one I wanted to tell. Read More