Indie developer 1047 Games announced that competitive shooter Splitgate: Arena Warfare will be launching as a free-to-play game on PC (Steam) on May 22.
“As Splitgate evolved, we realized that players would be best served with a free-to-play model. We want to ensure that everyone who wants to play has the opportunity to do so,” said Ian Proulx, CEO, 1047 Games. “Rest assured this will not detract from its hyper-competitive design – all items for sale in the game are purely cosmetic.”
Spiltgate is succinctly described as competitive Halo meets Portal. It features a (now) old school multiplayer shooter design combined with portal guns to zip around the arenas. Combatants keep their momentum as they create their own linked portals and hurtle through the arena to grab weapons and flank opponents.
The free to play model will be supported by a real money loot store where players can purchase cosmetic skins for weapons, gear, and armor.
Splitgate: Arena Warfare will launch on PC on May 22, and include a competitive W-L ranking system. Other consoles are being considered. The game has not been rated by the ESRB. Read about our hands-on preview for Splitgate back in January.
After teasing the upcoming PvP update earlier this week, Niantic has revealed a few more important details on how Trainer Battles will work in Pokémon GO.
Trainers will be able to battle each other via one trainer scanning a QR Code of another. Trainers can be complete strangers, but if you’ve reached a certain level of friendship via gifting (Ultra and Best), you can challenge each other from any distance.
Both trainers must compete within the same Battle League, which was previously announced as three separate leagues divided by max CP per Pokémon. Great League is 1,500, Ultra is 2,500, and Master has no upper limit.
Trainers will battle each other using a team of three Pokémon. Like the Gym and Raid battles, combat is in real time and plays out quickly. Trainers will be able to execute regular attacks and charged attacks. Trainers can also use a Protect Shield to avoid critical damage if they use it at the right time, though you’ll only have a limited number of shields to use. Stardust and Candy can be used before a fight to unlock another charged attack.
Although Trainer Battles are designed for PvP, you will be able to battle your respective team leader, Spark, Candela, or Blanche, once per day as a training exercise. You can earn rewards such as Stardust. Regular Trainer Battles will net rewards for both the winner and loser, including a chance at highly-coveted evolution stones.
Trainer Battles are coming later this month for Pokémon GO.
Over the last several days the official Pokémon GO twitter account has been teasing the next most requested feature for the game: Player versus Player. Trainer battles are still teased as “coming soon,” but we finally got some official screenshots and a few choice details on how they’ll work.
Three new Battle Leagues will be available for PvP Trainer battles: Great, Ultra, and Master, named after the PokéBalls. Each Battle League restricts which Pokémon you can use to a maximum CP amount. For the Great League the max CP per Pokémon is 1,500. Ultra League is 2,500 and Master really takes the wheels off with no max CP limit at all.
You’ll want to start organizing and preparing your team to get just under the values of those leagues. A Battle League team is made up of three Pokémon.
Here’s a breakdown of each Battle League’s requirements:
🏆 Great League: 1,500 CP limit per Pokémon
🏆 Ultra League: 2,500 CP limit per Pokémon
🏆 Master League: No CP limit per Pokémon pic.twitter.com/qF7f3KDco5
“When designing Trainer Battles, we wanted to create an experience that everyone can enjoy and ensure that different kinds of Pokémon can show their strengths,” states the official Pokémon GO twitter account. “With Leagues in Trainer Battles, we hope to create a system that’s accessible to many Trainers.”
That’s all the information we know so far on Battle Leagues. We don’t yet know how Trainers will be able to start these battles or what rewards will be offered.
Pokémon GO recently added the Adventure Sync. The Adventure Sync lets you sync the game’s walking speed with your smartphone, allowing you to hatch eggs and find Buddy candy without opening the app. Adventure Sync is enabled in the Settings menu.
On the heels of Bluehole (makes of PlayerUnknown’s Battlegrounds) making some accusatory remarks at Fortnite, Epic Games has announced that Fortnite Battle Royale is free for everyone starting today. But only the Battle Royale mode – the main co-op game (called “Save the World”) remains in paid Early Access with a 2018 release date.
Fortnite launched earlier this Summer via Early Access on PC, Mac, PlayStation 4, and Xbox One. The final game will be free-to-play with microtransactions. It combines tower defense with third-person action and up to four player co-op (read our preview of Fortnite).
The PvP Battle Royale mode was a free update to Fortnite earlier this month. It’s designed exactly the same way as PUBG. Up to 100 players begin with nothing but a pickaxe and drop out of a plane over a large island. You have one life to run around, find loot, and kill (or avoid) other players while a shrinking circular zone keeps you moving. Building walls and forts is available, though you find weapons and traps instead of crafting them.
Recently Bluehole Inc made a firm statement noting the similarities between Fortnite and their runaway success, PlayerUnknown’s Battlegrounds. PUBG has reached a level of indie fame previously seen only in titans like Minecraft. The latest numbers show it has sold over 10 million copies. It is firmly entrenched as the number one played game on Steam, with over a million players online at any one time.
PUBG is currently only available on PC, whereas Fortnite is available on consoles. PUBG is coming to Xbox One later this year. Both titles are still in Early Access.
Opening up Battle Royale to everyone also comes with a new update to Fortnite. Most importantly this update will add Squads, letting friends form allied teams of up to four players. Other updates include new weapons and UI enhancements.
Shots fired by Bluehole, Inc, developers of the incredibly popular online Battle Royale game, PlayerUnknown’s Battlegrounds. Today the VP for Bluehole, Chang Han Kim, released a firm statement regarding Fortnite’s newly introduced game mode, Fortnite Battle Royale.
“We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of Unreal Engine 4, the engine we licensed for the game,” said Kim. “After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.”
Seems that PUBG fans were miffed at seeing another game use the exact same concept so quickly, and the company is inclined to agree.
“We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press,” Kim continues. “This was never discussed with us and we don’t feel that it’s right.”
Fortnite launched in July under the Early Access banner, with plans to launch as a free-to-play title with microtransactions next year. The main game features cooperative base-building, exploration, crafting, and tower defense. You can read our Early Access preview here.
Fortnite Battle Royale was recently added as a free update earlier this month. It indeed cribs all of its structure and gameplay from PUBG’s, including parachuting over a large island, gathering weapons and items, and surviving while a shrinking circular zone dictates where you can go.
During the Fortnite Battle Royale announcement trailer, Epic Games Creative Director Donald Mustard specifically referenced PUBG: “We’re huge fans of the Battle Royale genre, and games like PUBG and H1Z1. We thought Fortnite was the perfect world to build one in.”
It was recently announced that Fortnite Battle Royale will be opening up to everyone for free starting September 26.
Conversely PlayerUnknown’s Battlegrounds released on Steam Early Access in March. Up to 100 players drop onto an island full of weapons and vehicles, and survive to the last person standing. To date it has sold an astonishing 10 million copies, and is firmly entrenched at the top of the Steam sales and player charts. It’s still in Early Access and coming to Xbox One later this year.
Chang Han Kim closed with the following statement, teasing possible legal action: “The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action.”