How GTA 5 Became a Top-Selling Game

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There’s a good chance you’ve heard about a little game called Grand Theft Auto 5.  After all, the game has sold more than 80 million copies worldwide, not accounting for digital sales. Either your kid plays it, a friend plays it, or you yourself hop into the virtual world of Los Santos for an hour or two after work once in a while. GTA 5 is the best selling non-bundled game of all time.

How does a game become so popular? Read More


Grand Theft Auto Is Getting an Executive Luxury Update

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Grand Theft Auto Online’s newest update will let players start their own criminal empire. “Executives and Other Criminals” promises the most luxurious lifestyle for your character.

There are now customizeable luxury apartments available, as well as houses perched on the Vinewood Hills, overlooking the city. A fleet of new vehicles isalso part of the update (one of them is a turreted limo), along with a luxury yacht. The yacht can be upgraded with a missile launcher, and with it you get an armored helicopter and various boats.

A new job system will help you pay for all this luxury. You can hire other players as bodyguards and take on rival bosses. As a boss, you’ll have access to different challenges, special abilities, and the aforementioned Jobs. Players hired as bodyguards will get paychecks and benefits in the form of stat boosts, RP, and GTA$.

Your organization can clash with others, and regular Freemode Events like King of The Castle and Moving Target  will change if you play them with an organization. There’s also a new gameplay type called Extraction Adversary Mode, where you can assign your team of bodyguards to rescue a CEO from a downed jet before a rival Hit Squad takes them out.

“Executives and Other Criminals” comes out on December 15 for PlayStation 4, Xbox One, and PC.

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Take-Two CEO Says Annual Game Releases Diminish Quality

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 GameSpot reports that Take-Two Interactive’s CEO, Strauss Zelnick, has elaborated on the company’s policy to not release annual entries in their most popular franchises. Speaking at the MKM Partners Investor Day in New York City, Zelnick had this to say on the matter:

“The market asks us, ‘Why don’t you annualize your titles?’ We think with the non-sports titles, we are better served to create anticipation and demand,” he explained. “On the one hand to rest the title and on the other hand to have the highest quality in the market, which takes time. You can’t do that annually.”

Take-Two’s policy differs from the Assassin’s Creed or Call of Duty format, in which developers release one game from the franchise every year.

Take-Two publishes a handful of popular franchises like Borderlands and Grand Theft Auto on a more staggered schedule. With all these disparate titles, Zelnick says they can equal the revenue and attention that annual titles get. And perhaps do it without sacrificing brand integrity.

“We’ll have a handful of really great franchises and new intellectual properties that together really have the economic impact of an annualized business without the detriments of an annualized business.”


One benefit of Take-Two’s policy is that the games can stay within the same studios, unlike Assassin’s Creed, which shifts from Ubisoft Montreal to Ubisoft Toronto on a yearly basis. Moving forward, Zelnick teased more regular installments of the Borderlands series, as well as Bioshock. 2K Marin is now handling development of the Bioshock series, which seemed poised to end after the shuttering of Ken Levine’s Irrational Games in 2014.

According to Zelnick, Bioshock and Borderlands are both “permanent” franchises.