Bungie, best known for creating the Halo series and more recently the Destiny games, has announced they are splitting from parent company Activision after eight years. As part of the deal, Activision will transfer ownership rights of Destiny to Bungie, who will become an independent publisher.

“We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny,” states the official update post. “Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.”

Bungie has a history of independent development as well as partnerships with large corporations. After developing PC games in the 90s, Bungie was acquired by Microsoft in 1999 after showing its new first-person shooter, Halo: Combat Evolved. Halo became an Xbox exclusive and was instrumental in catapulting the new console’s success throughout the early 2000s.

In 2007 Bungie split from Microsoft, but Microsoft would retain the rights to the Halo franchise. Bungie continued to develop Halo games for Microsoft, releasing Halo 3: ODST and Halo Reach.

Then in 2010 Bungie announced a 10-year publishing agreement with Activision, which included letting Bungie keep the intellectual property rights of any new games. The Destiny series was born from that agreement. “We had a vision for Destiny that we believed in, but to launch a game of that magnitude, we needed the support of an established publishing partner,” states the post.

Destiny and its sequel, Destiny 2, have enjoyed critical and commercial success, with numerous content updates and DLC over the years. Bungie promises to continue this trend as they resume life as an independent developer. “We’ll continue to deliver on the existing Destiny roadmap, and we’re looking forward to releasing more seasonal experiences in the coming months, as well as surprising our community with some exciting announcements about what lies beyond,” states the post. “We know self-publishing won’t be easy; there’s still much for us to learn as we grow as an independent, global studio, but we see unbounded opportunities and potential in Destiny.”


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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.