McGraw Hill announced a new educational game designed for developmental psychology students. Quest: Journey Through the Lifespan allows students to apply their knowledge through interactive scenarios with diverse characters.

Quest features 14 quests, each starring a different character from nine months old up to 80 years. Students will then explore their environment as that character, applying learned concepts and theories from their teachings. Visually it looks very similar to The Sims.

The interactions focus on human and child development and adolescence, and support accessibility guidelines and assistive technology, ensuring everyone can play.

The game was built over three years with the help of over 500 instructors and 1,000 students.

“With more students working remotely during the pandemic and instructors looking for solutions to bring learning to life through technology, we are excited to offer this powerful and accessible tool to help students increase overall engagement, improve outcomes, and apply content in a new, innovative format,” said Katie Stevens, VP of Humanities, Social Sciences and Languages Portfolio at McGraw Hill. “This is yet another example of the ways we’re working hard to improve our digital learning materials to be more useful and affordable while improving course and student outcomes.”

Quest can be especially useful for schools and colleges teaching virtual classes during the COVID-19 pandemic.

“Faculty moving their classes online for the first time in the wake of coronavirus are thrilled with the engagement that a learning game provides and the current call for culture, diversity, and inclusion makes the value of exploring these scenarios with students so relevant,” said Dr. Cheri Kittrell, Psychology Department Coordinator at State College of Florida and lead subject matter expert for Quest: Journey Through the Lifespan. “I am so proud to have been involved in the development of this amazing product that McGraw Hill has created.”

Quest: Through the Lifespan is available through Micgraw Hill’s Connect digital platform, which is included with McGraw Hill textbooks.

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Eric has been writing for over eight years with bylines in Dicebreaker, Pixelkin, Polygon, PC Gamer and Tabletop Gaming magazine, covering movies, TV shows, video games, tabletop games and tech. He reviews and live streams D&D adventures every week on YouTube. He also makes a mean tuna quesadilla.