Ubisoft has announced a multiplayer virtual reality game called Star Trek: Bridge Crew. Ubisoft was going to be a big part of the virtual reality gold rush. They are always an experimental publisher who is willing to take risks for the sake of big rewards. With that said, I think that a Star Trek licensed VR game might be the closest thing to a sure-fire win as you can get.

If you’ll forgive me making some assumptions; I think it is more than a strong possibility that the majority of early adopters of VR technology will be fans of the Star Trek universe of one level or another. Now, I’m not saying that all of them speak Klingon fluently, but I can imagine a lot of them have dreamt of being on a starship’s bridge. Star Trek: Bridge Crew is designed to give those fans exactly that opportunity.

The game requires multiple players to put on their VR headsets and take a station on the bridge of a starship while they complete missions. They can take up position at Engineering, Security, the Helm, or the Captain’s chair. Each station has different responsibilities and they will need to communicate and cooperate in order to succeed.

The story of the game is straightforward. Players will take on roles aboard the starship U.S.S. Aegis. They will be on a mission to explore a region of uncharted space known as “The Trench.” The goal is to find a new habitable home world for the Vulcan people whose planet has been destroyed. Unfortunately, this region is very near the Klingon Empire who is, as one might predict, less than enthusiastic about this decision. The players will need to chart the region and make smart decisions to complete their mission and make it out in one piece.

Anyone concerned that it might be tough to get three other people together to play this game can take heart though. The game can also be played in single player when you take on the role of captain and deliver orders to an NPC crew.

Star Trek: Bridge Crew will launch later this year on all major VR platforms. Keep your eyes on Pixelkin.org for more updates as we get closer to release.


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