A decade after the first game, Capcom announced a sequel to 2012’s Dragon’s Dogma during a special “10 Years of Dragon’s Dogma” video. The announcement was made by Dragon’s Dogma director Hideaki Itsuno. Art Director Daigo Ikeno and level designer Kenichi Suzuiki are also returning for the sequel.

Dragon’s Dogma 2 doesn’t have a release window nor announced platforms, but it’s being developed using Capcom’s RE Engine.

The video details Itsuno’s tabletop RPG inspirations, as well as his experience creating the Devil May Cry series, before working on his dream project.

One of the most interesting games to come out of Capcom over the last decade was Dragon’s Dogma. Dagon’s Dogma was a unique open-world action-RPG that infused action gameplay of Monster Hunter and Devil May Cry within a huge fantasy world like The Elder Scrolls.

One of the most popular and unique feature of Dragon’s Dogma were the pawns. These customizable companions allowed each player to create their own party of AI-controlled companions. Pawns would follow orders and assist in combat. Pawns could also be uploaded and shared, allowing other players to download them into their own games.

The announcement video provides a fun retrospective on the cult classic. Unfortunately it doesn’t tell us anything about the upcoming sequel, save for the logo image. But, hey, better late than never!


This article was written by

Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.