Publisher: Red Raven Games
Game Length: 20 minutes
In Megaland players explore video game levels fraught with enemies but filled with treasure. If they survive they can use that treasure to purchase buildings and earn victory points.
Megaland plays quickly and easily and features beautiful artwork by Red Raven Games designer and illustrator Ryan Laukat. The gameplay provides a solid, family-friendly introduction into more advanced board game concepts such as set collection, resource management, and risk assessment.
Ready Player One
In Megaland each player starts with four hearts. Each round everyone jumps into a level, which is represented by a deck of 10 oversized cards. Players earn one treasure card from the treasure deck as each of the level cards are flipped over.
Level cards can contain enemies with 1-3 skulls, a blank, or a treasure chest. Encountering an enemy causes everyone who’s in the level to take damage equal to the number of skulls. If anyone would lose all their hearts, they’re knocked out and lose all their accumulated treasure. However, any time before the next level card is revealed, a player can choose to leave the level to keep all of their earned treasures.
The goal is to risk staying in the level long enough to earn as many treasure cards as possible. Treasure cards are more like resources or materials, such as carrots, gears, and eggs. These cards are then traded in to purchase buildings as each player builds up their own city.
Building cards are randomly selected from the box, so each marketplace layout plays a bit differently. Sets of unique treasure cards purchase buildings, while sets of the same treasure cards can be used to purchase additional hearts, allowing for longer (and more lucrative) runs.
We Built this City
Since everyone journeys on a level together, taking damage and earning treasure cards simultaneously, the game runs very quickly.
Purchasing buildings works similarly to a lot of deckbuilders, especially Dominion. But you’re not building a deck in Megaland; building cards are placed in front of the player, making it easy for kids to keep track of any possible ongoing effects.
These buildings often earn coins (victory points), either directly or through various triggers. The Hospital, for example, earns that player two coins for every player to their left or right who falls in a level, while the Fishing Pond simply awards two coins at the end of each round. The first player to reach 20 coins wins.
The risk of staying in a level to earn more treasure is a lot of fun, though it’s a shame the level deck is so thin. At only 10 cards it’s much more about calculating the odds each round rather than being surprised and shocked at the deck’s reveal.
The video game theme is also a bit thin. Other than a single jump ability provided by certain building cards, nothing inherently screams ‘video game.’ And most video games require you to finish the level, not quit early to get ahead. In Megaland the levels also never get more difficult; the level deck simply changes the order of which enemies (or blanks) you encounter with each shuffle.
On the plus side, the game moves very quickly and scales nicely as players earn more hearts, thus more treasure, more buildings, and finally more coins.
Megaland is a great pick for kids who have graduated beyond the low age (4+) starter games but aren’t quite ready to tackle the big stuff (13+). Weighing the odds of when to jump out is a great teaching tool with stats and percentages, as is choosing which building cards to purchase. Although it’s competitive, players aren’t attacking each other, making Megaland a good game if you’re looking to avoid direct confrontation.
Megaland is the perfect example of a board game publisher successfully applying advanced tabletop systems and mechanics to a wider, younger audience. Despite the small level deck the large number of possible building cards in any given game creates a solid amount of replayability, and risking it all for just one more treasure creates a lot of anguished yet enjoyable laughter.
Find Megaland at Target.