Sid Meier’s Civilization VI was just recently announced a few months ago. It’s quickly becoming one of the most anticipated PC titles of the year.

Today 2K and Firaxis Games released a video with several key members of the Civilization VI development team. The interview is hosted by Kinda Funny‘s Greg Miller, who brings his up-tempo, positive attitude. He teases out some information from Lead Designer Ed Beach, Art Director Brian Busatti, and Senior Producer Dennis Shirk. All three were responsible for the well-received Civilization V expansion packs.

Miller asks how they can add new things without making their core audience feel alienated. Beach reveals their approach to game development: “We have a rule at Firaxis. You can add 33% new stuff, 33% stuff that you tweak. The last third should stay pretty much the same. If it ain’t broke, don’t fix it.”

2K also posted a full Q&A in a blog post. This post has some more information from Beach, Busatti, and Shirk. Busatti talks about historical inspirations for creating the map and fog of war. Beach expands on the ramification of unstacking cities. Shirk praises the legacy and fanbase of Civilization, and the team’s commitment to iteration and accessibility.

“We have an amazing community of Civilization fans. We definitely want to make sure we’ve made a Civ game that they’re going to enjoy and spend hundreds and hundreds of hours playing,” says Shirk. “We think that if we’ve got a game that has all the incredible decisions and strategy that’s a hallmark of Civilization, and we can ease new players into these systems without overwhelming them, then we can accomplish that goal.”

Sid Meier’s Civilization VI launches October 21 for PC.

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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.