Open world games are all the rage. Zombies are as popular as ever. A big budget, open world zombie game isn’t exactly a thrilling prospect. But newly announced Days Gone hopes to capitalize on the popular trend with its huge zombie hordes and beautiful Pacific Northwest setting.

“Set in the beautiful, volcanic scarred high-desert of the Pacific Northwest, Days Gone is an open-world action-adventure game,” writes John Garven, Creative Director at Bend Studios. You play as Deacon St. John, a grizzled biker loner that certainly looks the type to survive a zombie apocalypse.

Two years ago a pandemic killed most humans, while transforming others into zombies – sorry “Freakers.” These creatures move quickly and mindlessly toward prey. The E3 gameplay demo showed Deacon trying to find someone at what looked like a saw mill, only to soon be fleeing an impossibly large horde. These hordes are made up of hundreds of Freakers and operate like a single stream of thrashing bodies. The horde’s sheer numbers and way they animated was definitely the most impressive part of the demo.

Days Gone features many alternate paths and ways to combat the hordes, including crafting and traps. More details on gameplay will be revealed in the coming months.

The world is harsh and action-packed. Developer Bend Studios hopes to convey some serious human drama as well. “It’s about desperation, hope, transformation, loss, madness, discovery, friendship, exploration, brotherhood, regret, and love,” says Garven. “In the end, Days Gone is about what makes us human.”

No release date for Days Gone has been announced.

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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.