You don’t need to be a Destiny fan to know that it’s gorgeous. I mean, just look at this!







Well, the art of Destiny is finally getting the treatment it deserves. Art dealers in Amsterdam are now selling giclées (fine art prints) of some of the game’s original concept art by Jesse van Dijk, Jaime Jones, Dorje Bellbrook, Ryan deMita, Kekai Kotaki and Joseph Cross.

Don’t live in the Netherlands? No worries. Cook & Becker, the “Next-Gen Art Dealers” who are putting on the exhibit, will ship to the U.S.

According to the dealers’ press release, Destiny is classified as “Mythic sci-fi,” AKA “science fiction with fantasy influences. Destiny has spaceships but also magic and mysterious, ancient ruins and locations for players to explore.” They also point out that the star charts are modeled after ancient sea charts, and runes play a part in the world building.

Enemies in Destiny are also often named after fantasy creatures, even though they’re aliens. You might face down Wizards, Harpies, and Hobgoblins as you trot through environments like the Moon, Venus, and Mars.

There are currently 12 pieces listed on the Cool & Becker website. My favorite is the “Vault of Glass,” which will cost you $110 before tax, shipping, or handling.

If you like both fine art and video games, Cook & Becker is a pretty cool resource. They also make prints from Ōkami, Journey, Bioshock Infinite, Mass Effect, and many more.

Destiny is an online first-person shooter for the PlayStation 4 and Xbox One. It’s made by Bungie, the developer behind the original Halo games, and treads similar ground with fun, fast-paced combat in space. On September 15, Destiny is receiving a massive third DLC called The Taken King, which will contain new story missions and subclasses for characters.

With 16 million registered players, the T-rated MMO is maintaining popularity as it cruises toward its first birthday.

Courtney Holmes

Courtney Holmes

Courtney is Pixelkin's Associate Managing Editor. While working with the Girl Scouts of Northern California, she mentored young girls in teamwork, leadership, personal responsibility, and safety. Today, she spends her time studying adolescent development and using literary analysis techniques to examine video games.