Ubisoft just announced in a blog post that Assassin’s Creed Syndicate will not be coming to PC until November 19, a month after its console launch on October 23.
Sam Kovalev, Studio Production Manager at Ubisoft Kiev, said that the development team is still working on making sure that PC players get the best version of the game possible.
“We have introduced several new improvements to our production pipeline and validation process, which allowed us to focus on polishing, stabilizing and optimizing the PC version very early on in the project. This has been one of the top priorities for the production team this year…the additional four weeks are for us to really bear down and finalize all of the polish and optimization, to make sure the game and all of its systems are stable when it launches, so it runs smoothly for all players starting on day one,” Kovalev explained.
Kovalev went on to say that there will be no locks on Assassin’s Creed Syndicate in terms of frame rate and resolution. (The recommended system requirements will target 1080p and 30 FPS.)
This delay in release isn’t unusual. In fact, last year’s Assasin’s Creed Unity was the first Assassin’s Creed game to be released simultaneously on all platforms, and the game was ridiculed for being filled with glitches and bugs—like characters’ faces melting off mid-cut-scene, for instance.
Assassin’s Creed Syndicate is the next big title in the Assassin’s Creed franchise. The game is set in London in 1868 during the Industrial Revolution. It follows twin siblings Evie and Jacob Frie as they fight the Templar Order and attempt to reclaim the crime-ridden city streets. As is expected in Assassin’s Creed games, players will be experiencing (or initiating, as the case may be) pseudo-historical events and meeting characters like writer Charles Dickens and biologist Charles Darwin.