Visit Us at Emerald City Comicon!

Posted by | March 27, 2015 | News | No Comments
ECCC floor plan

Today’s the day!

Emerald City Comicon has officially commenced, and we would love to see you! Pixelkin will be at booth #407 with candy, stickers, and a scavenger hunt.

(The secret password is rosebud.)

If you have Sunday passes, you can stop by our panels:

So Your Kids Want to Make Video Games
11:00 a.m., Hall J

Lots of kids want to make video games when they grow up, but there are actually tools available to help them make games right now. This panel features developers behind ROBLOX, Project Spark, and Coder Dojo. Panelists will give kids tips on how to make games now and in the future.

Moderator: Simone de Rochefort (Video Producer, Pixelkin)
Speakers: Jack DeVries (PR and Communications Specialist at ROBLOX), Sax Persson (studio manager and executive producer for Project Spark), Greg Bulmash (Content Developer at Microsoft, Organizer of Seattle CoderDojo)

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Halls I and J

Pixelkin’s two panels are conveniently next door to one another!

Geeky Parents Unite: Defending Your Kids’ Love of Games and to Parents Who Just Don’t Get It
11:50 a.m., Hall I

Some parents think video games are bad for kids and can be judgmental toward parents who encourage their kids to play games. Hear personal stories, strategies, and the latest research from gaming parents about how they defend letting their kids play games to parents who just don’t get it.

Moderator: Nicole Tanner (Managing Editor, Pixelkin)
Speakers: Linda Breneman (publisher of Pixelkin), Aina Braxton (Program Manager at UW Bothell’s Digital Futures Lab), Chris Charla (director of ID@Xbox at Microsoft), Sax Persson (studio manager and executive producer for Project Spark), Kelly Knox (writer for GeekMom.com)

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Courtney Holmes

About Courtney Holmes

Courtney is Pixelkin's Associate Managing Editor. While working with the Girl Scouts of Northern California, she mentored young girls in teamwork, leadership, personal responsibility, and safety. Today, she spends her time studying adolescent development and using literary analysis techniques to examine video games.