Destiny Golgoroth

Destiny: The Taken King – Raid Guide & Walkthrough for King’s Fall – Part 2, Golgoroth

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Shortly after killing the Warpriest (see part 1 of my walkthrough here), you will find yourself in a very dark zone called Golgoroth’s Cellar.

Golgoroth’s Cellar

This is another non-combat challenge like the jumping puzzles, but thankfully this one doesn’t feature bottomless pits quite as prominently. Golgoroth’s Cellar is a rather simple maze, but the darkness is somewhat disorienting and makes it more difficult. To get to the exit, take the first right, then go left, go left again, and then turn right. From there you can just go straight to get to the next boss. Just make sure you watch out for the bottomless pits that are positioned near almost every intersection. If you get lost, try watching this video of me running through the Cellar from start to finish: Read More

King's Fall

Destiny: The Taken King – Raid Guide & Walkthrough for King’s Fall – Part 1, Warpriest

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I recently took my first run at defeating Oryx in Destiny’s new raid, King’s Fall. While my group was defeated by real-life scheduling conflicts, I had a lot of fun taking down the raid’s first boss, the Warpriest. It wasn’t exactly easy, though, since there are plenty of trials to overcome before you even reach him. And when it comes to PvE content, a Guardian’s most potent weapon is no exotic rocket launcher, but knowledge. To that end, I present to you part 1 of Pixelkin’s King’s Fall Raid Guide. (You can see my review of The Taken King expansion here.) Read More

from the makers of Banjo Kazooie

[Podcast] Gaming With the Moms #3: Get Ready for Eeeeeee! (E3)

Posted by | News, Podcasts | No Comments

Check Out Technology Podcasts at Blog Talk Radio with Gaming With The Moms on BlogTalkRadio

Welcome to episode #3 of the Gaming With the Moms podcast, where we talk about family-gaming news and issues—and we occasionally/often go off on crazy tangents about geeky topics like Riker’s beard). Nicole Tanner, our host and Pixelkin’s managing editor, leads the conversation. This week we talk about violence in video games and other topics, including E3, the big industry convention.

Please subscribe on iTunes or subscribe to our RSS feed! We’ll be forever grateful. Also, you can download the episode here.

In this episode:

  • The people behind the beloved Banjo Kazooie game are coming out with a new game called Yooka-Laylee. A chameleon and a bat team up in this great-looking 3D platformer.
  • A leak! There are going to be new Star Wars figurines for Disney Infinity.
  • Microsoft has announced they’re going to make modding (modifying) Minecraft much easier. They’ve also announced the name of their new browser will be called “Edge.” Somehow this discussion morphs into a fight about how good the band U2 is.
  • Children’s TV shows can be annoying. How you decide what you can put up with (it’s not easy sometimes).
  • Simone and Linda had dinner with Jerry Holkins and had a lively discussion about Assassin’s Creed: Unity. We go on a rant about whether it makes sense to hide in haystacks, in closets, or in both.Assassin's Creed Unity
  • We talk about the video games we’ve been playing: Peggle Blast (Simone), Broken Age (Courtney), Year Walk (Nicole), plus the usefulness of walkthroughs. And why it’s always good to play hard puzzle games with a friend.
  • Although violence in video games sometimes looks bad to non-players, most video game players actually experience the violence in video games in much the same way that chess players do—as just a part of playing the game and trying to be a good competitor. (And yet, how we wish there were more creative games like SplatoonPortal, and Phoenix Wright: Ace Attorney that don’t involve “killing” things.)
  • Some video games are really funny, like the indie game I Am Bread, in which you’re a piece of bread trying to toast yourself, and a game that’s a favorite of Courtney’s, Octodad: The Dadliest Catch.
    Octodad Dadliest Catch

    Octodad: Dadliest Catch is fun and funny.

  • Not everyone is going to enjoy video games. And that’s okay. But we live for the day when “gamer” carries the same type of (mellow) connotations as “movie fan” or “reader.”
  • Somehow we get off on a long tangent about the myriad Star Trek series on TV.
  • We talk about the merits of an article in Gamasutra in which the author complains about the tyranny of popularity—how being popular makes games more popular, but it’s hard to break in and become popular in the first place.
  • We talk about Steam, an excellent place to buy video games on the Internet, and why it’s great. Especially with the new increased ability for games to ban players.
  • The June E3 conference is the place where many new games are announced. There’s a new press conference for PC games planned for E3. If you like being the first among your friends to find out when games are coming out, you can watch the streaming press conferences—or just wait for Pixelkin’s coverage of E3, because we’ll be watching and posting articles the whole time.

This podcast was recorded in the studios of the Jack Straw Cultural Center in Seattle. Music by Pat Goodwin at Novelty Shop Creative. Nicole Tanner, Linda Breneman, Simone de Rochefort, and Courtney Holmes participated in this podcast. Thanks for listening!

And don’t forget to subscribe on iTunes or subscribe to our RSS feed!

 
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Game Walkthroughs Aren’t Cheating—They’re Research

Posted by | Tips for Parents | 2 Comments

If you’ve watched your kids struggle with a game, then head to Google and suddenly come back and easily move on to the next level, you might wonder if they’re cheating. Are they short-circuiting something that’s supposed to be a learning experience? We know games can be useful educational tools, but how effective can they be if kids are looking up how to do everything?
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