Darling indie studio Chucklefish has announced a release date for their latest project, Wargroove. The Advance Wars-like turn-based tactical strategy game will launch on Feb. 1 on PC, Switch, and…
In an update this week Psyonix has officially announced a highly requested feature for multiplayer sports-car game Rocket League: Cross-platform support for PlayStation players. The PlayStation Cross-Play Beta is live now for Rocket League. Players on PC, PS4, Xbox One, and Switch can matchmake and play with each other, regardless of platform.
Rocket League had previously supported cross-platform play between Xbox, Switch, and PC. Sony was notoriously the last holdout, refusing to support cross-platform play even while other companies, like Microsoft and Nintendo, played nice. Leave it to the incredible popularity of Fortnite to finally change Sony’s stance last fall, as they started the PlayStation Cross-Play Beta program.
The Cross-Play Beta is enabled by default in Rocket League. To double check, head to the Options section of the main game menu to ensure that Cross-Platform Play is checked off.
Cross-platform play is supported in both random matchmaking and private matches. Psyonix is planning on releasing a cross-platform party system as their first update of 2019. The party system will allow for players to team up with friends across any platform.
“Today’s announcement is an important one for us here at Psyonix, because we know how much our community has wanted full cross-platform support for quite some time,” states the announcement post. “It’s because of you, our fans, and our generous partners on all systems and services that have made this possible in the first place. On behalf of the entire team, thank you for your passion and persistence as we continue to do our best to make Rocket League the best experience we can.”
Rocket League is available on PC (Win, Mac, Linux), PlayStation 4, Xbox One, and Switch. It originally launched in 2015 and remains a popular multiplayer sports game, replacing traditional soccer players with customizable cars. It’s rated E for Everyone.
Nintendo’s premiere Mario 2D sidescroller on Wii U has been re-released with new content on the Switch. New Super Mario Bros. U Deluxe is available now. And arriving on Nintendo 3DS is another Mario remaster: Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey.
“After a strong 2018, both Nintendo Switch and Nintendo 3DS add to their large and diverse libraries with two solid games starring Mario and friends,” said Doug Bowser, Nintendo of America’s Senior VP of Sales and Marketing. “Nintendo is giving fans on both platforms good options to kick off their entertainment in 2019.”
New Super Mario Bros. U Deluxe includes the original New Super Mario Bros. U and its more challenging sequel, New Super Luigi U, for a total of 164 levels.
Both games feature up to four player simultaneous local co-op. Players can choose between Mario, Luigi, Peach, Toad, and newcomers Nabbit and Toadette. Both Nabbit and Toadette are geared for younger gamers, offering an assist mode. Nabbit is un-phased by enemies and earns extra lives, while Toadette can turn into Peachette, letting her double jump, float, and bounce up from pitfalls.
Note that you’ll need additional controllers to play with three or four players.
The recently arrived Nintendo 3DS version of 2009’s Bower’s Inside Story features revamped graphics and gameplay. The new mode, Bowser’s Jr.’s Journey, puts Bowser’s kid in the limelight as he gathers an army and wrecks havoc. Bowser’s Inside Story is fully compatible with the Nintendo 2DS and 2DS XL.
Both games are rated E for Everyone.
Square Enix has been a bit slower than other companies to jump on the Nintendo Switch wagon. But better late than never.
Last fall Nintendo announced that several Final Fantasy games were coming to Switch. Today Square Enix confirmed the release date for two of its remastered Final Fantasy games. Final Fantasy X/X-2 HD and Final Fantasy XII The Zodiac Age will arrive on Switch, as well as Xbox One, in April. The remasters were formerly exclusive to PlayStation and PC.
To celebrate the announcement, Akihiko Yoshida created a new piece of artwork showcasing the characters from Final Fantasy XII.
Final Fantasy X/X-2 HD will launch on April 16. The HD remaster originally released in 2013 on PlayStation 3 (and again on PlayStation 4 in 2015, and PC in 2016), and combines both Final Fantasy X and its direct sequel, X-2. Both games launched on the PlayStation 2 in the early 2000s, and Final Fantasy X is regularly ranked as one of the best Final Fantasy games ever made. It represents the first truly modern Final Fantasy game, with voice acting and a fully three dimensional world.
Final Fantasy X/X-2 HD will also be launching on an Xbox console for the first time, as it also arrives on Xbox One on April 16.
But wait there’s more. Final Fantasy XII: The Zodiac Age is also coming to Nintendo Switch and Xbox One, on April 30. The Zodaic Age version is an HD remaster of the 2006 RPG that launched at the tail end of the PS2’s lifespan. Like the FF X remaster, it uses the improved international version along with updated audio and visual improvements.
Final Fantasy XII: The Zodiac Age originally launched on PS4 in 2017. FF 12 is often ranked as one of the more underrated Final Fantasy games that didn’t receive the love it deserved when it originally released.
Both Final Fantasy games are rated T for Teen.
The Nintendo Switch is selling incredibly well, especially after the holiday season, yet Nintendo president Shuntaro Furukawa is looking toward the future.
We aren’t really fixated on our consoles. At the moment we’re offering the uniquely developed Nintendo Switch and its software – and that’s what we’re basing how we deliver the “Nintendo experience” on. That being said, technology changes. We’ll continue to think flexibly about how to deliver that experience as time goes on.
It has been over 30 years since we started developing consoles. Nintendo’s history goes back even farther than that, and through all the struggles that they faced the only thing that they thought about was what to make next. In the long-term, perhaps our focus as a business could shift away from home consoles – flexibility is just as important as ingenuity.
The console comments are a bit surprising considering the Switch is almost lightning in a bottle. While it doesn’t have the explosive popularity of the Wii it’s already out sold the Wii U. Every game developer is pressured from fans to put their game on the Switch if they haven’t already and Nintendo has smartly jumped on the indie game craze.
Furukawa goes on to mention the huge market of mobile games and how he’d like to improve Nintendo’s presence in the mobile game space. Nintendo began releasing mobile games in 2016 beginning with Super Mario Run, followed by Fire Emblem Heroes and Animal Crossing: Pocket Camp in 2017. The only mobile game published by Nintendo in 2018 was Dragalia Lost, an RPG developed by Cygames that’s become popular in Japan.
A mobile version of Mario Kart, called Mario Kart Tour, is due out before the end of Nintendo’s financial year (March 2019).
Clearly Nintendo would love to have another runaway mobile success like Pokémon GO, which was licensed to Niantic.
Furukawa also mentions movies and even theme parks as different revenue streams, and appears to be amenable to licensing their popular characters for such ventures. Furukawa recently replaced Tatsumi Kimishima as Nintendo president last summer.