Disney Villainous: Evil Comes Prepared Review

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Publisher: Ravensburger
Age: 10+
Players: 2-3 (the full game supports up to 6)
Game Length: 40-60 minutes
MSRP: $24.99

The second stand-alone expansion to excellent asymmetrical card game Disney Villainous, Evil Comes Prepared, finally adds Scar as a playable villain, along with dark-horse picks Yzma from The Emperor’s New Groove and Professor Ratigan from The Great Mouse Detective. Scar is mildly disappointing but the others make up for it with unique and interesting play styles, proving that Villainous continues to host an impressive pantheon of Disney favorites.

Circle of Life

By now you should already be familiar with how Disney Villainous plays. Each player selects a Disney villain, which comes with their own deck of villain cards, a fate deck of meddling heroes, a player board with four locations, and a stylized 3D token. Each turn players move their token to a location, performing the limited actions at that location, such as playing cards, gaining power, and vanquishing heroes. Villains can also draw from their opponents’ fate decks to place heroes on their board, partially covering up their actions and thwarting their plans.

Part of the genius of Villainous is its asynchronous gameplay. Each villain has a unique victory condition, as well as their own unique card decks and player boards. No two villains play alike, though with the second expansion Evil Comes Prepared adding the 10th, 11th, and 12th villains to the game, we’re beginning to see some overlaps.

Surprisingly Scar is the weakest of the new additions in Evil Comes Prepared. Scar’s goal is to defeat 15 strength worth of heroes. Eliminating heroes is something most villains do anyway, though Scar has to defeat Mufasa before any defeated heroes count toward his goal. Defeating heroes doesn’t make for an interesting nor engaging goal, and most of Scar’s strength comes from playing a bunch of nameless hyena cards. I also question the theme, as Scar’s goal in The Lion King was to usurp Mufasa and take over the pride lands, not hunt down and kill all the heroes.

Professor Ratigan is much more interesting, featuring a two-in-one goal that changes if his initial plans are thwarted. As in the film, Ratigan’s goal is to replace the queen with a robotic version. The card costs a ton of power, however, which means Ratigan needs to play items and allies that reduce its cost. Once the card is played it needs to be carefully moved from one side of the board to the other. If Basil comes into play, the card is discarded, and Ratigan goes into a rage, physically flipping his goal over to defeating Basil. It’s a brilliant callback to the climax of the film, and often reflects the same playful frustration the Ratigan player is feeling.

Of the three new villains Yzma is the most radically different. Her setup involves separating the fate deck into four different stacks, with each stack at a single location. Yzma needs to spend her time locating Kuzco, then defeating him with Kronk. I’m less familiar with The Emperor’s New Groove than other Disney animated films, but Yzma has to make sure Kronk stays under her control, creating an interesting dynamic while trying to defeat Kuzco. Fating the Yzma player can be a bit of a pain, however, as you have to look through the full stack of cards at a location, and don’t want to give away Kuzco if you find him.

The Rating

Disney Villainous: Evil Comes Prepared has a recommended age of 10+. The gameplay is complex enough to make it more suitable for older kids, teens, and adult Disneyphiles.

The Takeaway

Scar, clearly the marquee new addition, is unfortunately one of the weaker villains of them all, though Ratigan and Yzma provide interesting new ideas and gameplay opportunities. Evil Comes Prepared can coast on how good Villainous plays and the still-excellent production quality of the cards, boards, and tokens (Evil Comes Prepared definitely has the best tokens), but at this point we probably have all the villains we need.

Find Disney Villainous: Evil Comes Prepared at Target.

Jaws Board Game Review

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Publisher: Ravensburger
Age: 12+
Players: 2-4
Game Length: 60 minutes
MSRP: $29.99

Brody: I used to hate the water…

Hooper: I can’t imagine why.

Building upon the success of last year’s Jurassic Park Danger board game, Ravensburger returns with another movie license in the Jaws board game (available exclusively at Target). Released in 1975, Jaws is often considered the original summer blockbuster, as a trio of men on the vacation destination of Amity Island try to keep a man-eating shark from, well, man-eating, first by trying to close the beaches, then by getting on a boat and hunting the shark themselves.

The Jaws game brilliantly captures both halves of the film in a unique two act structure, culminating in an exciting finale where the shark player rips apart a sinking boat while other players desperately try to fend it off.

A Bigger Boat

As in Jurassic Park Danger, players are divided up into two teams, the humans and the shark. The three human characters of Brody, Hooper, and Quint are always present, making the 2 and 3-player game a little more challenging for the human player but also maintaining a proper balance when playing with fewer than four.

In act one the human team controls the three characters on Amity Island. Each turn they have a set number of actions with which to rescue swimmers (spawned from event cards drawn each round), gather motion sensing barrels, close beaches, and try to locate the shark. The shark player, meanwhile uses a hidden notepad to track their movement and eating habits.

Act one results in an excellent game of cat and mouse as the humans try to locate the shark player using their various abilities, like Brody’s binoculars and Hooper’s fish finder, while minimizing losses.

The first act ends when the shark has eaten nine swimmers, or if Quint manages to tag the shark with two of his barrels. Depending on how many swimmers the shark ate, act two swings in favor of either the shark (more ability cards) or the humans (more gear cards). The board is flipped and boat tiles are added to represent Quint’s boat from the film, the Orca.

If act one is a subtle detective game with some light strategy, act two is a full-on tactical strategy warfare with hit points and dice rolls. The shark resurfaces by choosing from several different Resurface cards, and the humans have to predict where it’ll appear, targeting the space with spears, flares, and pistols. The shark player rips apart chunks of the boat, flipping tiles or eliminating them entirely, and possibly dumping humans into the water where it can start whittling down their hit points.

I’ve played both extremes of act one, with the shark player eating the maximum number of swimmers (and thus gaining the biggest hand advantage going into act two) and the humans tagging the shark almost immediately, with the opposite swing in momentum. However, the card advantage from act one doesn’t grant an automatic win. In both instances the final turn of act two came down to a nail-biting thriller, with a 1 hit point shark nimbly trying to avoid becoming sushi while the surviving humans cling to the last shreds of a sinking boat.

We ran into a few rules questions when it came to act two’s constantly changing battlefield and adjacency conundrums. And it’s a bummer that the movie license doesn’t appear to include the actors’ likenesses, but that doesn’t take away from the fantastic gameplay.

The Rating

The Jaws Board Game has an age recommendation of 12+. Both acts require tactical planning and strategy, and in the case of the human players, coordination of their actions and attacks. The shark player needs to keep careful, honest track of what they do each round throughout act one.

The subject matter is another factor, as the shark player is eating people in act one, and both sides are trying to kill one another in act two. Humorously the original film is rated PG, but would garner at least a strong PG-13 rating (which wasn’t invented until 1984) if not an R rating today.

The Takeaway

I was very impressed to find the solution to whether or not to adapt a Jaws game from the ship or the island was “Why not both?” The two act gameplay structure creates a memorable mini campaign as both sides earn their powers from how well they handle act one. Alternatively you can play each act as a separate game mode if you’re short on time. Both sides play completely differently and the action is fun and tense throughout both acts. Even more than Jurassic Park Danger, the Jaws board game is a triumphant of great game design and an excellent use of the source material.

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Wargroove Review

Posted by | PC, PlayStation 4, Reviews, Switch, Xbox One | No Comments

Available On: PC, PlayStation 4, Switch, Xbox One

Tactical strategy games have seen a resurgence in recent years, with excellent reboots and sequels for series like XCOM and Fire Emblem. But it’s pixel-perfect indie studio Chucklefish that has taken up the mantle of re-imagining the Advance War series (which had inspired Fire Emblem’s initial localization outside Japan).

Indie games have long filled the void of classic genres and gameplay styles left behind by bigger studios. Wargroove is the perfect example of an indie studio rebooting a beloved series while infusing their own story, with several modern improvements and an astonishing amount of content.

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Pokemon: Let’s Go, Pikachu! and Let’s Go, Eevee! Review

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Available On: Switch

Pokémon GO’s incredible popularity on mobile phones introduced a whole new audience to the already stalwart Pokémon franchise. The Pokémon Company has leveraged that popularity for Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!.

On the surface the Let’s Go games are glossy, 3D remakes of the first generation of Pokémon (Red/Blue/Yellow) with the much simpler Pokéball throwing mechanics borrowed from Pokémon GO. Despite its relative simplicity compared to recent mainline games like Sun and Moon, Let’s Go includes several brilliant new features that make journeying through Kanto again rewarding and memorable.

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Overcooked 2 Review

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Available On: PC, PlayStation 4, Xbox One, Switch

It’s not uncommon to shout “just sautée the damn mushrooms already!” at your family members when playing Overcooked 2. The delightfully chaotic cooking simulator returns with more cooperative mayhem as players quickly work together to fulfill culinary orders while avoiding kitchen hazards.

The sequel offers a few new features but ultimately the same experience. Thankfully it’s still a winning recipe.

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Moonlighter Review

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Available On: PC, PlayStation 4, Xbox One

Nothing irritates me more than seeing the smiling faces on happy customers. It means I priced an item too low and they scored a sweet deal. A begrudgingly crestfallen customer, one who’ll pay just enough to purchase my stock, is exactly the kind of oil that keeps my dungeon crawling machine going.

Moonlighter provides an interesting premise. What if, after exploring a Zelda-like dungeon, our loot-filled hero had to sell all that loot in their own shop, without knowing how much it’s worth?

Moonlighter offers a unique and fun combination of both action-RPG and merchant sim, but doesn’t provide nearly as much depth as games that specialize in either one.

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