Super Mario Maker 2 Update Adds Playable Link, New Course Parts

Posted by | News, Switch | No Comments

Mario and Zelda, two of Nintendo’s biggest franchises, have crossed paths numerous times before, most recently with the Legend of Zelda: Link’s Awakening remake, which features enemies from the Mario universe.

With an upcoming free update to Super Mario Maker 2, it’s time for the Hyrule warrior to visit Mario’s universe. The 2.0 update, arriving Dec. 5, adds Link as a playable character via the new Master Sword powerup item.

This new form isn’t just a costume swap either, as Link comes equipped with his sword, bombs, and arrows, opening up entirely new gameplay designs. Link can shoot arrows to activate switches, stab down with his sword to defeat spiky enemies, and blow up walls with bombs.

The only catch: the Master Sword is available exclusively on the original NES 8-bit Mario theme, recreating the pixelated look of the original The Legend of Zelda from 1986.

In addition to Link, the 2.0 update also adds several new parts, and a new speedrun mode. The new parts include Frozen Coins that need to be melted and Dash Blocks from Super Mario 3D World. Pokey, the stacking cactus enemy, also makes its debut on Super Mario Maker 2. And yes, you can directly edit its height.

Ninja Speedrun is the new gameplay mode, where players can take on timed challenges created by Nintendo specifically for this mode. Ninja Speedrun challenges will last for a week, with new courses rotating in periodically. Players will be ranked by their play time, and can see other ninja ghosts from a similar performance level running the course, as a way to improve. Players can collect stamps and earn Mii costumes by completing courses.

Super Mario Maker is available on Nintendo Switch. The 2.0 update arrives December 5.

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild Review: A New Frontier

Posted by | Reviews, Switch, Wii U | No Comments

Available On: Switch, Wii U

I was incredibly fortunate to play The Legend of Zelda: Ocarina of Time when it launched for the Nintendo 64 around Thanksgiving 1998. While most game developers were struggling to make the awkward transition into 3D graphics, Nintendo blew everyone away with a fully 3D Hyrule to explore and adventure in.

While Ocarina of Time could be considered the prototype for open-world adventures, the genre really didn’t take off until MMORPGs and RPGs like Bethesda’s Elder Scrolls series embraced giant 3D worlds. These days nearly every big game is an open world adventure, and it’s become more of a rote expectation.

The Legend of Zelda: Breath of the Wild redefines what it means to be an open-world adventure, creating a vast frontier of possibility. Ocarina of Time remains one of my all time favorite games, and I’m here to tell you that The Legend of Zelda: Breath of the Wild is the best 3D Zelda game ever made.
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Impa

9 Legend of Zelda Characters That Deserve a Spinoff

Posted by | Feature | 3 Comments

Nintendo doesn’t release original new content very often. Most of its games are sequels, remakes, or spinoffs of pre-existing IP (intellectual property).

Sometimes, this is awesome. Other times, it gets…well, a little annoying.

As long as we’re making spinoffs, though, I have some suggestions for Nintendo. Here are nine characters from The Legend of Zelda who deserve to star in their own game. Read More