Sega has infamously fumbled with the Sonic franchise for the last two decades. The once prominent mascot for the Sega Genesis, and the video game company overall, has struggled through…
It’s been a banner year for Capcom’s previously niche Monster Hunter action-RPG series. Monster Hunter: World became Capcom’s best-selling title in company history, and an animated series was announced last summer, debuting next year on Netflix. This week Capcom has confirmed that Monster Hunter will conquer Hollywood next with a big screen adaptation, confirming Paul W. S. Anderson as director.
“After living and breathing in the universe of Monster Hunter for 14 years we are thrilled with enormous anticipation to see our creations adapted for a theatrical release,” said Monster Hunter Series Producer, Ryozo Tsujimoto “Monster Hunter’s fan base has exploded over the past year with the runaway success of the game Monster Hunter: World. It is our hope long-time fans and new alike will join us on this exciting exploration of the Monster Hunter universe.”
Little is known about the story other than the following snippet:
The film tells the story of two heroes who come from different worlds to defeat a shared danger, the powerful, deadly and magnificent monsters that inhabit the land. Along the way viewers will make new discoveries and encounter familiar faces and beloved characters from the games like the Admiral.
Oddly the cast was not announced but it’s all but been confirmed that Anderson’s frequent star (and wife) Milla Jovovich will star. The pair are most known for making all six Resident Evil movies over the last 15 years. In terms of video game movies, you could do a lot worse than the Resident Evil films, though I confess I haven’t seen them all.
Anderson is also writing the screenplay for Monster Hunter. Principal Photography will begin this month in South Africa and Namibia, and Sony’s Screen Gems will release the film in the US, though a release date has not been announced.
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In a recent interview, Nintendo president Tatsumi Kimishima confirmed plans to produce feature films based on their beloved characters. The company is currently negotiating with various movie production companies to find a film-savvy partner. Kimishima claimed that Nintendo will retain all creative control: “We want to do as much as we can by ourselves.” Read More
Opening day sales for Metal Gear Solid V surpassed Age of Ultron’s by…quite a lot. According to Adobe Digital Index’s gaming trends report, Metal Gear pulled in $179 million, while the second Avengers film only earned $84 million. Those are the global figures—and yep, Metal Gear earned about twice as much on opening day.
Considering that Metal Gear had a lower budget than Ultron, the numbers are even more significant. Metal Gear cost $80 million to make, versus Ultron’s $250 million budget. The disparity reflects the wider trend, too—gaming as a whole will be worth $91.5 billion this year, according to research group Newzoo, while film estimates are only at $88.3 billion for 2015.
“The gaming industry is a lot bigger than most marketers realize,” said Tamara Gaffney, principal analyst and director at Adobe. “These games get more social buzz on opening day than most movies do, and the revenue for one of the top games this year outdid the highest-grossing movie start [Harry Potter and the Deathly Hallows Part 2, at $91 million] by nearly double.”
The stats don’t give much information on how many individuals played the game versus how many saw the film (games tend to be pricier than movie tickets), or how these numbers play out beyond opening day, but it’s clear that the games industry is huge and growing.
Metal Gear Solid V: The Phantom Pain came out September 1 for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and Windows PC.