During the Xbox Games Showcase, Double Fine announced Keeper, a new atmospheric adventure releasing in October.

Keeper is a non-verbal game set in a post-human world far into the future. A stone lighthouse crashes over, but suddenly sprouts legs!

Players embody this ambulatory lighthouse, whose light-eye make it a cute version of the Eye of Sauron from Lord of the Rings.

The awakened lighthouse journeys to the center of the island toward a vast mountain, with a helpful seabird companion. With the Keeper’s eye warding enemies and affecting the environment, and the bird handling dexterous tasks, the pair solve puzzles and overcome obstacles together.

The world design is colorful and intriguing, and doesn’t resemble Earth much at all.

A detailed description for Keeper, including Petty’s pandemic influence, is available on Xbox Wire.

Keeper is the beloved indie developer’s first new game since 2021’s Psychonauts 2. Once an indie darling with a string of hits throughout the 2010s (and at least one very famous Kickstarter campaign), Double Fine has been a bit quiet over the last few years, following their acquisition by Microsoft in 2019.

The Creative Lead for Keeper is veteran Double Fine developer Lee Petty. Petty’s credits include Broken Age, Psychonauts 2, Stacking, and Rad.

Keeper will release on PC (Steam, Windows), and Xbox (including Game Pass) on October 17. It has not yet been rated by the ESRB.


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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.