Two Point Museum is Two Point Studios’ deepest sim management game, and even series veterans will find a lot to learn.
We’ve complied a list of helpful tips to get your museums up and turning a profit quickly.
Don’t Overstaff
Payroll is the single biggest draw on your precious bank account. Don’t make the mistake of hiring a bunch of staff right at the beginning. Staff will gradually gain experience and demand even more salary over time.
Instead, wait until you absolutely need someone to hire them. For example, a single security guard is enough in the early game to clean out donation boxes.
The Right Staff for the Job
Each of the four staff positions fulfill multiple roles. Janitors clean bathrooms, stock vending machines, and build items in the workshop.
By default, every new hire will fulfill whatever jobs they can (and are trained for), but you can limit their roles with the Job Assignment tab after selecting a staff member.
For example, an Expert can be ordered to only do exhibit restorations, or only act as a tour guide. This is particularly useful when staff members have a set of desirable (or undesirable) traits for a specific role.
Be wary when limiting roles, as every staff member needs to take a break at some point. If you only have one Expert performing tours, then you won’t have any tours while they’re on break.
Once your museum has grown, it’s also worth limiting staff to certain zones, via the Zone Assignment menu. Drag and create zones to define areas you want your staff to patrol, making sure each area has a security guard, an expert, and a janitor.
Efficient Expeditions
Every Museum features expeditions to gather exhibits, whether to the dusty Bone Belt or even outer space. Each Expedition costs time, money, and staff, usually at least one Expert.
While it’s easy to hit Auto-Fill and get back to running the museum, it’s important to take a moment and select the best (or not-worst) staff members to send.
Certain traits will boost Expeditions’ survey levels (increasing the rarity of exhibits), or increase the happiness of the globe-trotting staff member.
Trained skills are also critically important. Skills such as Survival and Pilot Wings can negate nasty events during expeditions, especially later in the game. Be wary of the events that say MIA – you’ll permanently lose that staff member!
On the other hand, try to avoid sending out staff members who are highly trained to work specific roles in the museum, such as those with Rapid Restoration, or Tour Guidelines.
And finally, watch the overall cost of an expedition. While you should always have expeditions ongoing, later expeditions become shockingly expensive. Make sure you are turning a steady profit before going after the next big find.
Analyze This
After a few hours, the campaign will introduce the Analysis Room. Extra exhibits can be dumped here, transforming them into Knowledge, granting perks, and progressing through that themes’ Enlightenment.
Analyzing exhibits is important to squeezing as much Buzz and Knowledge as possible out of your exhibits. Mostly it serves as a use for extra exhibits that you don’t want to display.
Museum curators are free to display as many of a single type of exhibit as they want. Due to the perk system, eventually only the rarest of exhibits should be displayed, which can hold more perks, and have the most maximum Buzz.
Try to balance displaying exhibits with using the Analysis Room as often as possible. Later on once you have the money and space, it’s worth building a second Helicopter pad and using a second field team to amass extra exhibits specifically for analyzing.
Museum Layout Tips
Thanks to staff-only doors and walls, it’s possible to create backrooms and hallways that are only accessible to staff, without any customer foot traffic. Most rooms are only usable by staff, and should be grouped together when possible: training room, staff room, marketing, workshop, analysis room, etc.
I also like to stick a mini-bathroom by the staff room for quick access. Employees only!
The biggest tip for museum layouts is to allow plenty of space for exhibits and decorations. Many exhibits like to be near other exhibits, while decorations will maximize their Buzz. We also need plenty of room for information boards, and the ever-important donation stands, to turn your hard-earned work into cash.
And this almost goes without saying, but place bathrooms near cafeterias and vending machines!
Pop-up Museum Challenges
The campaign features several pop-up museum challenges. These challenges feature pre-built museums and a specific goal to reach within a certain time limit.
Getting the gold trophy is a major challenge. Here are three general tips.
First, pause the game and use slow speed to make changes. Time is everything in these challenges!
Second, sell existing exhibits or rooms to make more money. This is especially true in the first challenge museum, Security Exhibition, where money is extremely tight.
The third general tip is to wait until unlocking more themes or decorations when going for the gold trophy. For example, it’s possible to tackle the Marketing Exhibition challenge before ever going to Wailon Lodge. That means you wouldn’t have any supernatural decorations to enhance the existing supernatural exhibits in the museum.
Security Exhibition:
- Hire Security Guards! Always prioritize those with the Strolling Surveillance skills. Use Security booths to enhance their vision. You should have a dozen security guards by the time the scenario ends.
- Sell the middle and rear bathrooms, and sell the entire gift shop. Use the money to build a camera room and blanket the other areas with cameras.
- Move the best exhibits to the front of the museum, replacing the incomplete dinosaur skeletons. The best exhibits are the three frozen cavemen, Proto Computer, and Stone Stereo. Make sure they have info stands, donation stands, and enough prehistoric decorations to maximize their Buzz.
- Tear down the wall between the first area and the botanical area, allowing much faster access to those exhibits. Remember, we’re not being scored on attractiveness, only donations!
- Be the “eye in the sky” for your security. Pay attention to the bathrooms and holes in the ground for suspicious activity. If you see someone come out of a bathroom stall that never went in, click on them and click reveal thief!
- You may need to micromanage your security guards, forcibly picking them up and moving them to donation bins to quickly collect enough money before time runs out.
Marketing Exhibition:
- Move the prehistoric exhibits into the large supernatural area, creating two different themed areas. Stick the three Haemoglobber Plants into prominent areas near the entrance, and the large supernatural area (plus prehistoric) area. Then wall off the museum after the botanical zone, since the rest is now empty.
- Build two marketing rooms near the backroom area in the top right, and start marketing campaigns based on the Bonus Objectives.
- Completing Bonus Objectives earns Perks. Be sure to install these perks on your best exhibits first, such as the Haemoglobber Plants.
- Haemoglobber Plants can turn patrons into Vampires, which boosts their buzz when viewing supernatural exhibits – a perfect combo for the exhibits we have!
- When you can afford it, build a third or even fourth marketing room. Always have marketing campaigns ongoing! Make sure your marketing-trained assistants are set to only work in marketing.
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