It’s often sad to see a key person on the developer team for a large and well-received game head somewhere else. Brian Horton, who was the game director for Rise of the Tomb Raider, and who also played a large role in developing the 2013 reboot of the franchise, has left Crystal Dynamics and Tomb Raider behind. Horton is now studio art director for Infinity Ward, the Call of Duty developer (owned by Activision).

“It’s been a huge honor to be a part of the Tomb Raider franchise and the team at Crystal Dynamics,” Horton said in an official Tomb Raider Tumblr post. “I’ve met fans from all over the world, both in person and online, to share in our love for the franchise and Lara Croft. After working on two amazing games, my family and I have decided to return to Southern California and start a new adventure. As sad as I am to leave the team at Crystal, I’m excited to play their future games as a fan. Thanks again for the years of support and feedback and I hope to stay in touch with you all online.”

Before Crystal Dynamics, Horton held art director positions at Disney Interactive, Vivendi and The Collective.


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Nicole has been playing games her entire life. Now that she's a mom, she's passionate about promoting games as a healthy pastime to other parents around the globe. She has been an editor at IGN, where she launched and hosted the Girlfight podcast. In her spare time (which is not very much, honestly) she enjoys gaming, reading, and writing fiction. Most of the time she’s a mom to a crazy, intelligent, and exhausting little girl.