Sony recently tried to trademark the phrase “Let’s Play.” The attempt failed, as shown in this letter from the U.S. Patent and Trademark Office (USPTO). The trademark-grab attempt was discovered by a user on NeoGAF.

“Let’s Play” has been a common part of gaming vernacular for many years. So it may seem obvious that any attempts to trademark the phrase would fail. However, the application actually failed because of an existing trademark on “Let’z Play.”

“In this case, the following factors are the most relevant: similarity of the marks, similarity and nature of the goods and/or services, and similarity of the trade channels of the goods and/or services,” the letter read.

Sony has until the end of June to appeal the decision. In order to be approved, they would need to prove that their new trademark is sufficiently different from the existing trademark.

This whole thing feels reminiscent of when King, the company behind Candy Crush Saga, attempted to trademark the words “saga” and “candy.” If you’re curious, you can learn more about it in this analysis by Kotaku.

Users on NeoGAF have observed that this new trademark may not indicate that Sony wants to prevent average gamers from uploading Let’s Play videos to YouTube or Twitch, but rather to prevent Microsoft or Nintendo from using those words in any official branding.

This article was written by and

Linda learned to play video games as a way to connect with her teenaged kids, and then she learned to love video games for their own sake. At Pixelkin she wrangles the business & management side of things, writes posts as often as she can, reaches out on the social media, and does the occasional panel or talk. She lives in Seattle, where she writes, studies, plays video games, spends time with her family, consumes vast quantities of science fiction, and looks after her small cockapoo. She loves to hear from people out there. You can read more about her at her website, Linda or her family foundation's website, is Pixelkin's Associate Managing Editor. While working with the Girl Scouts of Northern California, she mentored young girls in teamwork, leadership, personal responsibility, and safety. Today, she spends her time studying adolescent development and using literary analysis techniques to examine video games.