Today was the final Nintendo Direct dedicated to Super Smash Bros. for Wii U and 3DS. During the presentation, game director Masahiro Sakurai announced the identities of the final two characters in this generation of Super Smash Bros.: Corrin (from Fire Emblem Fates) and Bayonetta (from Bayonetta and Bayonetta 2). Both fighters are set to come out in February of 2016.

If you’ve never played a Bayonetta game before, you should know that its titular character is incredibly flirty and often scantily dressed. Bayonetta’s moves largely revolve around demon-summoning and gun-firing, with a fair dose of seductive taunting. The move Wicked Weaves summons a demon with her hair. Witch Time allows her to slow time for whichever character she’s attacking. Several moves also seem to momentarily rip most of the clothing off of her body. Hm.

Bayonetta comes with the Umbra Clock Tower stage, which is a recreation of a scene from the first game. In the Wii U version, you can earn bonus trophies of Bayonetta characters and hear a couple of Bayonetta songs, including a few that are original to Smash Bros.

The Bayonetta DLC will cost $5.99 on Wii U, $6.99 on 3DS.

Bayonetta Witch Time

Fire Emblem Fates has been out in Japan for a long time, but it isn’t coming to the U.S. until 2016. Playing with Corrin’s character in Smash will give you the chance to get to know him a bit before the game’s release. Corrin has the ability to partially turn into a dragon. His wings are useful for air maneuvers, but he can also use them to attack players on the ground. There is no Fire Emblem level coming to the game, but the 3DS version has two new trophies. And, if you preorder Fire Emblem Fates for 3DS, you will be able to access two Fire Emblem songs in Smash Bros.

Like the Wii Fit Trainers, there is a male and a female version of Corrin. They both perform identically.

Corrin Smash Bros


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Courtney is Pixelkin's Associate Managing Editor. While working with the Girl Scouts of Northern California, she mentored young girls in teamwork, leadership, personal responsibility, and safety. Today, she spends her time studying adolescent development and using literary analysis techniques to examine video games.