Senior designer Derek Carroll interviewed with Eurogamer on Monday, saying that Taken King would be “moving to a more event-based model—things like Festival of the Lost and Sparrow racing, which is our winter event, and then smaller events such as Iron Banner and Trials of Osiris every weekend…Rather than doing these giant, monolithic DLC packs, this way everybody who’s an owner of Taken King can enjoy these things.”
Some fans were concerned that they might have to wait till Destiny’s sequel in September 2016 for some real new content. “You seem worried that there won’t be any more substantial content until we ship another full game, or that all of the content for the rest of Year Two will come in the form of timed events,” said Eric “Urk” Osborne, Destiny’s Community and Marketing Relations Manager. Osborne went on to confirm that Bungie does have plans in place for “events, activities, content, and features designed to keep you happy, entertained, and rewarded throughout the year to come.”
The first of these experiences will come to the game in early 2016, and will be in the same scale as Festival of the Lost, which began in late October of this year. The second will be “far larger than anything you’ve seen since the release of The Taken King.”
The rest of the blog post addressed a recent controversy over Destiny’s latest patch notes (update 2.1). The notes regarding weapon balance were evidently miscalculated, and then miscalculated again in the frenzy to correct the mistake. Some of Destiny’s fanbase accused Bungie of “lying about screw ups.”
Senior designer Jon Weisnewski explained what had happened, and it seems like a pretty understandable mistake.
Weisnewski had had temporary numbers in a draft of the patch notes, and the correct percentages didn’t make it in to the document prior to publishing. The subsequent incorrect update was a product of, in Weisnewski’s words, “my own self-inducted panic to get the real numbers out to everyone.”
“The resulting update caused more confusion and made it seem like we were trying to cover our tracks,” he added. “It was a sloppy move on my part, but none of it is malicious or a cover up.”
In other news, busy humans continue to make simple mistakes, and people get really intense about video games.