Yale recently announced the launch of the Yale Center for Health & Learning Games. The new center will incorporate Yale’s play2PREVENT Lab, which has already trained more than 25 students to apply serious games to behavioral health and education. The new center will incorporate a course and even more training on how to use video game interventions.

“The goal is to continue with a focus on research and development and evaluation of evidence-based game and video game interventions, but also expand in terms of university- and community-wide collaborations, as well as national and international partnerships,” said Dr. Lynn Fiellin, associate professor of medicine and the Yale Child Study Center, and founder of the new center.

Video games are known to be effective in reaching young people, but sometimes it’s hard to tell when they’re working. “We have established a solid reputation in terms of rigorous serious game development and evaluation,” said Fiellin.

Play Forward from Yale Center for Health & Learning games

Play Forward teaches kids about HIV.

The play2PREVENT lab has worked on a range of projects, including games to help adolescents understand the consequences of risky sexual behavior, substance abuse, and smoking.

 


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Linda learned to play video games as a way to connect with her teenaged kids, and then she learned to love video games for their own sake. At Pixelkin she wrangles the business & management side of things, writes posts as often as she can, reaches out on the social media, and does the occasional panel or talk. She lives in Seattle, where she writes, studies, plays video games, spends time with her family, consumes vast quantities of science fiction, and looks after her small cockapoo. She loves to hear from people out there. You can read more about her at her website, Linda Breneman.com or her family foundation's website, ludusproject.org.