Yale recently announced the launch of the Yale Center for Health & Learning Games. The new center will incorporate Yale’s play2PREVENT Lab, which has already trained more than 25 students to apply serious games to behavioral health and education. The new center will incorporate a course and even more training on how to use video game interventions.
“The goal is to continue with a focus on research and development and evaluation of evidence-based game and video game interventions, but also expand in terms of university- and community-wide collaborations, as well as national and international partnerships,” said Dr. Lynn Fiellin, associate professor of medicine and the Yale Child Study Center, and founder of the new center.
Video games are known to be effective in reaching young people, but sometimes it’s hard to tell when they’re working. “We have established a solid reputation in terms of rigorous serious game development and evaluation,” said Fiellin.
The play2PREVENT lab has worked on a range of projects, including games to help adolescents understand the consequences of risky sexual behavior, substance abuse, and smoking.