The PlayStation blog announced that the small team behind Linger in Shadows and Datura will be producing Bound, an innovative new game about a ballerina. Or, according to the devs, maybe it’s a “notgame.” Whatever it is, it looks pretty interesting. The main character is a ballerina, and the design is heavily influenced by modern art.

“…we were searching for a style that is not deeply explored in video games, but still has a major influence on how our world looks today,” writes Plastic’s Michal “bonzaj” Staniszewski. “We have concentrated on Modern Art in full flavor. If you are interested in art movements such as Suprematism, Concretism, Neoplasticism, or what Bauhaus has delivered, then you are going to love the world that we have created.”

“We haven’t got rid of our experimenting habits, and this time we are going to deliver something to you that is quite unique in visual style, narrative storytelling, and also mechanics.”

Bound is a 3D platformer, and its focus is on narrative and story. Staniszewski assured players that “Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.”

The music will be a mix of ballet and electroacoustic music performed by Oleg “Heinali” Shpudeiko.

Bound will be coming to PlayStation 4.

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Linda learned to play video games as a way to connect with her teenaged kids, and then she learned to love video games for their own sake. At Pixelkin she wrangles the business & management side of things, writes posts as often as she can, reaches out on the social media, and does the occasional panel or talk. She lives in Seattle, where she writes, studies, plays video games, spends time with her family, consumes vast quantities of science fiction, and looks after her small cockapoo. She loves to hear from people out there. You can read more about her at her website, Linda or her family foundation's website,