No, seriously. During the Power Up event at the EMP Museum, we put together two panels of game devs and educators and asked them about their jobs and what it takes to start making games.

Putting Together the Pieces of Video Game Development

This panel brought together a bunch of game developers (in all fields) to talk about their working lives. They talk about how your degree doesn’t always match the job you end up with. They also talk about the realities of crunchtime.

Grant Roberts talked about the ability to work with other people: “Sometimes, it’s more important than how talented you are.” The game industry is high stress and requires more interpersonal skills than people assume. Find out what else these experts consider a must for working as a game developer in the video.

 Anyone Can Be a Game Developer

How do you get started making games? That was the big question behind this panel of educators. The people behind Project Spark and Roblox and the formal educators at Digipen and UW Bothell tried to cover all the bases of making games.

“I certainly wouldn’t wait until college to start,” said Raymond Yan, a senior executive at DigiPen. Making games is something that people learn over their whole lives, and there are many ways to begin. Watch this video to hear how these educators got their start and find out how their tools can help you learn to make games.

Simone de Rochefort

Simone de Rochefort

Simone de Rochefort is a game journalist, writer, podcast host, and video producer who does a prolific amount of Stuff. You can find her on Twitter @doomquasar, and hear her weekly on tech podcast Rocket, as well as Pixelkin's Gaming With the Moms podcast. With Pixelkin she produces video content and devotes herself to Skylanders with terrifying abandon.