Violence: Cartoon blood only.
Sexual Content: Suggestive themes–for instance, spoken innuendo accessible via the /flirt command in World of Warcraft.
Substance Use: Drinking (mostly ale and wine) and some allegorical, non-explicit drug use.
Crude Humor: A “Spongebob Squarepants” level of crude humor.
Nudity and Costuming: Varying levels of nudity. Characters in World of Warcraft can run around without armor at will. Many costumes show a fair amount of skin, both male and female. However, the cartoon aesthetic of the games may make this a minor concern.
Player Interaction: There is a large amount of player interaction in World of Warcraft, and most of it is in real-time and therefore it can’t be regulated ahead of time. It is, however, possible to block mature language, and most of this interaction is text-based (unless the player has access to headset systems like Ventrilo).
- When two groups of people are fighting, and neither is evil, who is in the right? What are some ways to stop the fighting?
- If a group of people is ousted from its historic home because of violence or natural disaster, where can the group go? Do other peoples have a moral duty to help them, even if they don’t share the same core values?
- When is it okay to turn against your leaders, or even your people?
- Many of the races in the Warcraft universe are stereotypical representations of different cultures or nationalities–at what point does stereotype become damaging? Is a stereotype inherently damaging to the people it is applied to?
Zugzug is something the Orc peons say in the earlier Warcraft games, and has become a phrase that many Warcraft players use for fun. It doesn’t mean anything.