Earning Achievements in the Classroom

Posted by | Feature, PC, PlayStation 4, Wii U, Xbox One | No Comments

We’ve come a long way since the days of Mortal Kombat and Senate hearings on video games. In the last decade gaming has earned mainstream acceptance. Everyone games, whether it’s a teenager gunning down strangers online in Call of Duty, a child playing Minecraft with friends, or a grandparent playing Candy Crush on their phone.

For the most part gaming is still considered a purely leisure activity. That doesn’t mean that we can’t learn from video games and what makes them so successful. Gaming concepts like achievements and intrinsic motivation can help inspire students in the classroom to improve their grades and attitudes toward learning. Read More

indie games pax south

The 12 Best Indie Games at PAX South

Posted by | Feature, PC | No Comments

We’re at a point now where each month has a gaming, comic, or tabletop convention to be excited about. PAX South is now in its second year and has a much bigger focus on indie gaming. Few big publishers have much to show in January. Hopeful indie devs were there to fill the gap. Below is a list of some of the most notable games I saw at PAX South 2016. Read More


Screencheat: The Shooter With Invisible Players Makes For Great Couch Play

Posted by | Feature, PC | No Comments

In Screencheat, you’re completely invisible. Sick strategy, right? Especially since you’re trying to find and take out your opponents before they can get you.

The only thing is, they’re invisible too. All of you are.

It shouldn’t work, and yet it does. Screencheat is a first-person shooter (and depending on your choice of weapon, perhaps a first-person hacker and slasher as well), with split-screen play, in which all the players are invisible.

So how the heck do you win? By screencheating, of course. The much-maligned practice of peeking at a player’s screen to find out where they’re hiding on the map became the core of Screencheat’s gameplay.

I got to play Screencheat at PAX South and speak to Samurai Punk co-founder Nicholas McDonnell about where the game came from and how it works. Read More