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Female Sexualization in Video Games in Decline Says Study

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A recent study at Indiana University analyzed female video game characters over the last 31 years. The three-decade study spans from 1983 to 2014. That’s pretty much the entire history of video games. “Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years,” was published in the Journal of Communication by Teresa Lynch, Jessica E. Tompkins, Irene I. van Driel, and Niki Fritz. Read More

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“Mean Girls” Author Talks About Gaming Teens

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Rosalind Wiseman, probably best known for the book that inspired “Mean Girls,” also happens to be a dedicated teacher and activist. Wiseman talked about a recent study she and a team of researchers did with Charlie Hall at Polygon earlier this week. The original survey was fairly small, but it found some interesting results. A thousand teenagers were surveyed, and it turns out that girls want to play as female characters. We already figured that, but the interesting part was that only 39% of boys preferred to play as male characters, compared to the 60% of girls that preferred to play as female characters. It’s a statistically relevant finding.  Girls evidently care more about playing as women than boys do about playing as men.
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