This post is part of a series that addresses the needs of the parent who “just doesn’t get video games.” I’m here to catch you up, Clueless Parent! Parents who…
Gaming is usually thought of as a solitary hobby, one that often comes at the expense of personal relationships with others. This is couldn’t be farther from the truth. Whether you game with friendly rivals in Super Smash Bros. or guild mates in World of Warcraft, gaming is the most social form of media consumption there is. Even single-player games can be bonding experiences for people who choose to play them together. Read More
Game development is hard. Independent game development can be, in many ways, much harder. Add in the fact that your business partner is also your spouse and you’ve got a whole other set of challenges. Luckily for the husband and wife duo of Michael and Lisa Migliacio that makes up Intropy Games, their passion for games is a shared interest. Not only are they making games together, but they’re becoming closer and learning more about each other in the process.
As families get busier, our time together becomes even more valuable. With school, work, and everything in between, kids and parents have packed schedules, and family time can become yet another stressful event on our calendar. As my kids are getting older, we are finding that a great way to spend time together as a family is by gaming together. Read More
When I was growing up in the 1990s, “stranger danger” was a popular refrain. The Internet was a brave new world, and parents were concerned that with sudden access to global communication, their kids would be vulnerable to predatory adults lurking online.
Somehow, in the midst of all this, my parents still bought my brother and me a subscription to City of Heroes. CoH was a popular massively multiplayer online roleplaying game (MMORPG) where players created their own superhero avatars and fought evil with other users.
Yep, they let two kids (aged 14 and 11) loose in the virtual world with no supervision (or so we thought—more on that later).