Year Walk is a stylized, artistic puzzle horror game by Simogo.
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Story & Themes
The challenges the player must face along the way are embodied in five figures of Swedish folklore:
Huldra: A guardian of the forest. Like a cloud of will-o-the-wisps, she lures men into the woods with her ethereal voice and beauty. Once they are lost, she will either marry them or kill them. The player must follow her voice and use clues from a creepy wooden doll in order to solve her puzzle.
Brook Horse: A water-dwelling horse that lures children onto its back and then drowns them. The brook horse is not entirely evil, though. It is sometimes depicted much like the ferryman of greek mythology, carrying the spirits of the dead into the great beyond. The player must help the brook horse find the ghosts/spirits of four dead infants ("Myling") so that he can take them to the afterlife.
Myling: The spirit of an infant who was murdered by its mother or caretaker. Like the other mythological figures, Myling are not necessarily evil. However, if you hear one crying for help and ignore it, it will probably kill you. Myling wish to be reunited with their mothers.
Night Raven: This undead carrion bird is a little harder to pin down. It has strong associations with death and disease, as well as with greed and hunger. The player must follow it through a dark bunker in order to get the key to the churchyard.
Church Grim: The spirit of an animal that has been sacrificed at the altar of an ancient church. The Church Grim is the player's final destination.
Once Daniel receives the key to the churchyard by solving various puzzles, he makes his way to the Church Grim, who shows him a strange, ethereal world. When Daniel wakes up, the snow has thawed and it is spring. The player wanders through the woods and sees the sleeping form of Stina. When the player clicks on her body, she begins seeping blood and the credits roll.
After Year Walk's first ending, the player gains access to the journals of a modern-day researcher who is looking into the life of Daniel Svensson. We learn that Daniel was sentenced to death for the murder of Stina Nilsson. The researcher realizes through a series of spooky events that he has been inextricably tied to Daniel's story and uses a mystical box (which he finds near Daniel's house), to send a message back to Daniel from the future, telling him that he must kill himself in order to save Stina. The player can restart the game, this time with the password to unlock to a mysterious box. Inside the box is a knife.
- Was Daniel overreacting when he decided to go on a Year Walk?
- Do you think you were helping the ghosts of the dead babies by bringing them to the Brook Horse?
- Do you believe in fate?
- Is suicide ever the answer to someone's problems? Why or why not?
- Which ending did you like better? Why?
Action/Adventure, Puzzle, Survival Horror
Interests / Subjects:
Art (Painting, Drawing, etc.),
COMPETENCIES / INTELLIGENCIES:
REGION OF ORIGIN:
Cannot be played online