Undertale is a retro-style RPG with an emphasis on story.
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Story & Themes
ln the opening cutscene, players learn that a war between humans and monsters ended with monsters being sealed away in the Underground, and the cutscene depicts a young child who climbs a mountain and falls into the monsters' domain. Players control the protagonist, an unnamed human child, as they awake in the Underground. After encountering a cruel flower called Flowey, the protagonist is rescued by a motherly goat-like figure named Toriel. Toriel takes the protagonist under her wing, leading them through the Ruins and teaching them how to survive in the Underground.
As players experience the world, they will gradually uncover a deeper narrative lurking behind the surface. However, to get Undertale's full story, players will need to complete the game several times with different play styles.
- How did you choose to treat enemies? Why? Would you ever play through the game again and make different choices?
- Who's your favorite character? Why?
- Was the game what you expected when you first started playing? If not, how did it surprise you? What makes it unique from other retro-style RPGs?
- What sort of messages is Undertale trying to deliver? Do you think it does an effective job of doing so?
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Cannot be played online