Undertale is a retro-style RPG with an emphasis on story.
Great Characters
Great Music
Great Story
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Story & Themes
Undertale's story has a general structure, but much of it is affected by how the player chooses to play. In enemy encounters, for instance, players have a choice to kill their opponent or neutralize the fight with compassion until the opponent can be spared. And, if players decide to actively seek out enemies to kill, the game will respond to their sadistic tendencies in kind.
ln the opening cutscene, players learn that a war between humans and monsters ended with monsters being sealed away in the Underground, and the cutscene depicts a young child who climbs a mountain and falls into the monsters' domain. Players control the protagonist, an unnamed human child, as they awake in the Underground. After encountering a cruel flower called Flowey, the protagonist is rescued by a motherly goat-like figure named Toriel. Toriel takes the protagonist under her wing, leading them through the Ruins and teaching them how to survive in the Underground.
As players experience the world, they will gradually uncover a deeper narrative lurking behind the surface. However, to get Undertale's full story, players will need to complete the game several times with different play styles.
Save Points
The game can be saved at established checkpoints scattered throughout the different areas.
Difficulty
Some of the fights, especially boss fights, may take a bit of practice and trial-and-error before players are able to beat them.
Heads Up!
Violence If players choose, they can slay enemy monsters, although sparing them is always an option. Defeated enemies will turn into a puff of white dust.
Scary Imagery In what has been termed a "Genocide Run" of the game—where players kill every enemy they encounter and actively seek out a certain number of enemies in each area to kill—some disturbing and potentially scary imagery is present. Nothing is too explicitly graphic or even realistic-looking, but several moments still manage to pack a bit of an emotional and visceral punch.
Conversation Starters
- How did you choose to treat enemies? Why? Would you ever play through the game again and make different choices?
- Who's your favorite character? Why?
- Was the game what you expected when you first started playing? If not, how did it surprise you? What makes it unique from other retro-style RPGs?
- What sort of messages is Undertale trying to deliver? Do you think it does an effective job of doing so?