The Walking Dead game is based in the same universe as the AMC television series, and features several recurring characters from the series. The playable protagonist, a university professor named Lee, is on his way to prison for murder when the zombie apocalypse occurs. He happens across an 8-year-old girl named Clementine who has been hiding out for days. The two are rescued and taken to a farm, where they meet a couple with a young son (Kenny, Katja, and Duck). After meeting another group of survivors, the group moves into a hotel for a few months before encountering bandits, cannibals, and running out of food—and of course, zombies. They finally decide to leave town and try to make it to Savannah, Georgia, where they might find a boat. Savannah is also the last place Clementine’s parents were heard from.
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Spoilers ahead! Several tragedies occur in a short span of time. The teenage member of the group is accused of treachery (and later proven guilty, though his heart was in the right place), someone is shot by the group’s paranoid leader, who disappears with their transport, and young Duck is bitten by a “Walker,” the colloquial term they’ve given the zombies. As Duck’s condition deteriorates, the group comes across a train, which they get up and running with the help of a homeless man who has been living there. Finally it becomes clear that Duck will not survive, and his mother, Katja, commits suicide, leaving Kenny grief-stricken.
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The group encounters a young couple who helps them out of a tight spot, and they finally make it to Savannah. The city is overrun, however, and after determining that there is no boat left, Clementine is suddenly kidnapped by a mysterious man who claims he has her parents with him. Lee is then bitten before he can rescue her, and in the end Clementine—though safe for the moment—has lost her protector.
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The Walking Dead is a cinematic experience where the player, acting as Lee, must make many quick-time responses and decisions. Characters remember what Lee has said to them, and will often—though not always—follow his lead. Tragedy is inevitable, but Lee’s decisions dictate the general direction of the storyline. The loyalty of Lee’s comrades is tested at the end of the game when an injured Lee must rescue Clementine.
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The game’s themes include family, fatherhood, despair, and survival. The player must make a lot of tough decisions, and the game doesn’t coddle. For instance, Lee can offer to kill Duck before the child becomes a Walker—and the player must aim the gun at Duck’s head and shoot. The Walking Dead aims to make us second-guess ourselves, and it does a good job of showing the player just how tough last-second decisions can be—who do you save? You can only choose one of your friends, and you only have 3 seconds to decide. Plus you don’t know if they’ll survive anyway. The game isn’t difficult, mechanically, but those decisions can be exhausting and ultimately tragic.