Polychromatic is a twin-stick shooter with a retro, arcade style of gameplay.
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Story & Themes
In Polychromatic, the goal of the game is to survive the waves of geometric enemies while racking up as many points as possible. Polychromatic does away with the usual narrative-based justification for why players are engaged in this repetitive style of combat, paring down the game to its minimalist mechanics. In addition to dodging attacks, players can also fire tiny, dot-like bullets at the enemy shapes. Altogether, there are three different game modes which vary the basic formula by limiting or increasing the number of player lives and adding a time limit into the mix.
Players' scores can be saved after each game.
Polychromatic requires practice and concentration to master but is readily accessible for new players hoping to get their feet wet.
Violence The game revolves around the action of shooting at enemies and avoiding their attacks, but all of the characters are simple, colorful shapes. As a result, the violence is abstract and not at all comparable to realistic, first-person shooters.
- What do you like about arcade games? What keeps you coming back to a game like Polychromatic even when the gameplay is repetitive and unchanging?
- Do you wish Polychromatic had a story? Why or why not?
- Which of the game modes is your favorite? Why?