Metal Gear Solid: Peace Walker
Metal Gear Solid: Peace Walker is a member of the series that pioneered the now popular stealth genre, laying the foundation for later games like Splinter Cell, Thief, and Assassin’s Creed.
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Story & Themes
The Metal Gear games intricately intertwine real history with the supernatural and wild conspiracies , mixing mythological archetypes with near-future military realism: Shadowy puppet-masters controlling world events? Check. Artificially intelligent supercomputers controlling the global flow of information and all the weaponry of the U.S. right under our noses? Yup. The games also are bizarrely fantastical, oftentimes breaking the fourth wall. One instance has you switching the port that your controller is plugged in to, in order to thwart a mind-reading enemy. Another has a character mention the packaging the game was physically sold in, where a code necessary to proceed can be found. Yet another has a character mention the storage capacity of the medium (Blu-Ray) that the game, and by extension himself, is contained on. Thinking outside the box is a common theme in this series.
However, most of the games in this series allow the player to successfully complete the game without a single kill. The ultimate goal of the stealth-based game is to infiltrate without leaving any trace of your presence, so it's usually best to just sneak by enemies without being noticed. In situations where you are forced to incapacitate enemies, including bosses, you have the option to tranquilize them and slip by while they are unconscious.
- Do you find killing a genetic clone of a super-soldier easier than killing a unique individual? Why might this be?
- Is the added challenge of accomplishing a mission without killing anyone worth the trouble?
- Do you think it's plausible that shadow elements such as the Patriots control world events in real life?
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